At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine.
Why is that there? It’s your main menu so ugly that you have to shield players from it? Why can I not double click the game Icon, go to the kitchen to get coffee and return to the PC/console to find myself in the main menu ready to continue my game? Seriously, cui bono? Sometimes, they even show a different screen before that press, which some artist got paid for creating, so the developer is also losing (a tiny amount of) money here.
I honestly just don’t get the point of these screens.
Bonus negative points for games that only check DLC after that button press instead of any other point of the losing process. Calling a server could easily be threaded while the game assets are loaded since it takes very little hardware load to do so. But no, I get to wait an additional 10 seconds because the game devs want me to for no apparent reason.
On a related note: just allow players to auto skip intros, please. Just put an checkbox in the settings, so that everyone can see it once.
Why is that there?
It’s there due to the technical certification requirements of XBox. All games are required to become interactive after a set number of seconds. When you have a complex game with long loading times, that might be difficult. The load start screen works around that, it’s simple enough to load quickly and it is interactive, i.e. “Press any key to continue”. It’s not useful, but it fulfills the certification requirements, all loading time that follows or might happen in the background while that screen is shown, doesn’t count.
It the same reason why you see so many games have the same “You’ll lose all your unsaved progress if you exit the game” screen, even in games that save so often to be a non-issue. It’s a certification requirement too. There is a whole bunch of stuff like this in games (and movies) that is not there because anybody wants it, but because some contract somewhere says it has to be there or you aren’t allowed to publish your game (see also the way names in movie posters never line up with the people on that poster).
PS: This has been around since at least the Xbox360s, don’t know what Sony requires or how Microsoft might have updated their requirements since then.
God I wish they wouldn’t try to adhere to these awful requirements in PC games.
Neither of these things can be true, because they’ve been around since long before Microsoft got into the console game. I’m pretty sure Atari 2600 games had that prompt. I know NES games did.
https://blog.csdn.net/baozi3026/article/details/4272761
TCR # 003 BAS Initial Interactive State
Requirement
Games must enter an interactive state that accepts player input within 20 seconds after the initial start-up sequence. If an animation or cinematic shown during the start-up sequence runs longer than 20 seconds, it must be skippable using the START button.
What earlier games were doing was very similar, but was done for different reasons. Arcade games had an attract mode that would show gameplay or intro cutscenes in a loop when the device wasn’t in active use and had an “Insert Coin” flashing to attract players. The normal game would only started once coin got inserted into the arcade machine. Early console games had that attract mode too, just “insert coin” replaced with a “press start”.
What makes the modern start screen different is that there is often no cutscene to skip, no gameplay to watch, it’s just a pointless screen before you go to the main menu.
Wouldn’t just going straight to the main menu qualify as an “interactive state that accepts player input within 20 seconds”?
Yes, but you’d have to get there in 20sec first, which in case of very elaborate main menus, might not always be the case. The start screen provides a safety buffer so that you never fail at this certification criteria, as all the loading time after the start screen doesn’t count.
TIL
I honestly just don’t get the point of these screens.
It lets the game see which controller or input method you are using. This screen was (and maybe still is? I’m not sure.) a requirement for certification on consoles going back to the Xbox 360, when wireless controllers became ubiquitous.
Having to press a single button at the start of a game is a pretty minor complaint.
Why can some games just pick that up in the main menu, but others can’t?
What if I have an Xbox controller plugged in and want to use my keyboard? A simple spacebar hit sets the default controller for fit this play session.
Wouldn’t that be just as applicable from the interaction with the main menu? When the player selects a menu entry (eg Start, Load, Options), that tells the game what you’re using.
I got curious myself and agreed, so I went looking.
A lot of sources specified that it was part of a technical requirements checklist, and…
Yeap. It doesn’t explicitly require a “press any key” screen, but it gives a more pleasant screen to look at while you select a user. People online also say it’s used to detect which controller is in use.
If you add a feature like this to a game, it becomes harder to maintain if there are discrepancies between builds. So presumably it’s usually just left in rather than removed.
People online also say it’s used to detect which controller is in use.
I don’t get it. Any modern game can detect when you connect or disconnect a controller on the fly, in the actual game.
Some games use it to determine who is player one vs player two. i.e. whoever presses the button first is treated as player 1.
Yet they are not built in features to game engines such as Unity and Unreal
I get your point. And kind of agree for the most part. But idk, some title screens are nice to look at. Having the option to just view it until I’m ready to go on is nice imo. One button press isn’t all that bad. But yeah when loading or dlc checking has to be done after pressing the button it’s more annoying. That should happen before imo
I’m reminded of something that Binding of Isaac does that I wish more games would do: If you’re anywhere in the main menu (even drilled into it), if you just mash the B button/Esc key, it will keep backing out, up to and including exiting the game if you press it on the main menu. I hate games that make me click 3 times and say “are you sure??” when I just want to quit the dang program.
If quitting the game is more complicated than alt+F4, I often just alt+F4 after saving.
There are usually ways around this in the config files. That’s how I’ve always fixed it.
The only thing I don’t like about Deep Rock Galactic is having to watch both the publishers, and the studios logo sequences every time I start the game.
Go to steam, right click the game and browse local files.
Navigate to something likeDeep Rock Galactic\FSD\Content\Movies
and delete (or move) them.I’ve played other games with annoying intros. Normally, deleting the files means the don’t play on startup.
Where they are depends on the game. A quick Google found this solution.You will probably have to re-delete them after an update, and after running a “verify local files”.
I’ve done this with EAC games without issues (incase you are worried)Thank you SO MUCH
Cyberpunk 2077 is terrible for this. Have to push the spacebar three times to get to the menu to start/continue a game.
There’s a mod for that, if your platform supports mods. It’s the only one I’m running.
I finished Assassin’s Creed Valhalla recently and it drove me up the wall all the time. I mean well over 100 h playtime.
And the game would sit there after every start and wait for me to “press any key”. And only after a keypress it would start checking for Add-ons which took ages. Why couldn’t it have done that already?
Plus the intro videos I had to replace with empty files because no-skip.
Annoying!
Games used to take a looong time to load before flash storage, so people would go get a coffee or something while loading. Before main menus, it would just drop you into the game while you were away, potentiality missing something. So they added the “press any key” pause to wait until you’re back.
For some reason they kept this until today.
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