No prices yet. I may never financially recover from this.

  • NotMyOldRedditName@lemmy.world
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    23 hours ago

    How big a deal is this eye tracking that then only shows higher resolution stuff where you’re looking? Is it legit and works well, or is it a gimmick VR uses to say its’ better than it is?

    • utopiah@lemmy.world
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      17 hours ago

      legit and works well

      legit works well… but also not a magic wand. It doesn’t transform a low-end rig in a powerful machine.

      • tb_@lemmy.world
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        17 hours ago

        Valve has only made mention of streaming bandwidth, nothing about the game being rendered (like how PSVR2 does it). As it stands it won’t do anything for the GPU performance.
        Maybe there’s some sort of API games will be able to hook into, I seriously hope so.

    • lepinkainen@lemmy.world
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      21 hours ago

      Foviated rendering is a massive thing, usually only done in the expensive stuff.

      It gives you a pretty big FPS boost because the device doesn’t have to render stuff the human eye can’t see anyway

      • themusicman@lemmy.world
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        18 hours ago

        This is foviated streaming. The PC still renders everything at full, but the streaming compression is optimized for where you’re looking

          • themusicman@lemmy.world
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            17 hours ago

            I imagine there will be for some games, but it relies on the game developer implementing it. Whereas foviated streaming works for all games.

            • NotMyOldRedditName@lemmy.world
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              9 hours ago

              I wonder if valve can multi purpose the SDK for streaming and give it to game devs and say use this sdk to determine where to adjust how things being rendered, and make it eventually a no brainer easy to use add on.