In addition to what other people already said, without looking at the actual percentages, this could also just be random fluctuation.
Mostly Positive is 70-79%, Mixed is 40-69%. If a game teeters around the 70% mark, it can easily cross the threshold separating the two due to pure chance, in either direction.any games that are the opposite? that started with terrible reviews then improved a lot?
besides No man sky?
Cyberpunk
I also hate it when changes to the game ruin it. Every time I have seen this happen there were changes to the game for the worse that are easy to confirm by looking at where the decline starts and checking out reviews shortly after.
Adding microtransactions, breaking the game, trying to enforce a 3rd party login requirement 3 months after the game was a massive success…
Oh shit, this is for Oblivion Remastered 😂
Edit: Before I read the new reviews let me guess… This is because Virtuoso is laying off 300 employees?
Edit 2: I didn’t spot a trend, just the typical complaints e.g., entitlement, bugs, greed, boring, people with potatoes.
people with potatoes.
Why you gotta do my boy Sam like that? 🥹
Indecision, frankly
When you’re 30 mins into cooking a brace of coneys, if you don’t know whether you’re boiling or mashing your potatoes, you’re kinda negligent. If your fucking plan is to put the spuds in the fucking stew, I think you need to step away from the pot and really take a long hard look at the clown you’ve become, because that should have happened half a fucking hour ago.
This guy stews.
Now you buy it and try it yourself, if you’re interested. You can return the game if it’s not too your liking after the first hour of play.
Its 2 hours of play or two weeks from purchase, whatever comes first. Pretty nice actually.
I understand that they can’t let you play indefinitely before returning a game, but I find 2 hours very little to see if you like a game, especially for complex games.
Other games, like Rimworld or Cities: Skylines need some hours in before they make it obvious that they’re horrendously optimized or have otherwise questionable decisions (like imperfect pathfinding) that will annoy you.
My understanding of the refund system is that the 2hr/2 week rule is just for automatic no questions asked refunds. I think if the game turns out to be broken in some way you can still get it, you might just have to submit again.
That said, agree for just seeing if you like the game. The 2hr limit is kind of stressful. For any game with a slow start my willingness to give it a chance is pretty low.
As I see these conditions are more geared towards letting players see how well their machine runs the game than letting them decide if they like the game or not.
Two hours should be enough to do some troubleshooting or deciding that it’s not worth the hassle.
Then, of course you can also beat Sekiro and ask for refunds
Some indie games only have a few hours of content. They don’t want to get in a position where people can basically play complete indie games without the developers being paid for it.
Bad update or long term issues lasting over various updates. Honestly sounds like oblivion remastered.
Just buy it and don’t play it.
I’m in this comment and I don’t like it.
Buy, play for a few days, ask for refund within 14 days if don’t like






