• paraphrand@lemmy.world
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      2 months ago

      I tried to pick the most obvious example of an online only title.

      What’s the plan with a 100 player battle royal game?

      Edit: the guy I replied to chose to quote someone saying a game is online only, and their suggestion was to change that.

      And then ya’ll come in with replies about keeping it online only, and they have 55 upvotes as of this edit.

      • Whitebrow@lemmy.world
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        2 months ago

        As long as people can host a server instance, does it matter?

        Hypothetically, even if it costs 1000$ per hour in AWS fees to get the required hardware to run that, at least you have the option to, alternatively have a peer to peer option to play smaller version on a LAN with a max of however many players your own network can support, there could be many implementations, which at the end of the day would still allow you to play the game when the official servers (authentication or room hosts) are shuttered and inaccessible

        The main point of SKG is that currently, we, as customers, are not even getting the short end of the stick, we are getting no stick, despite having paid for it.

        And ultimately, at the end of the day, not our problem to try to figure this out, the point is we’re unhappy with the current situation and want things to change.

        Also note that none of this is retroactive, will only apply to games released in the future, so having an end of life plan as a requirement from the get-go is pretty simple to work on when nothing was done yet.

          • Arcka@midwest.social
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            2 months ago

            Enabling the ability for purchasers to specify an arbitrary server to connect to would require a design change compared to how most games are recently. That feature used to be standard in the early years of online gaming.

            We had online-only multiplayer games in the early 2000s with self-hosted servers supporting over 60 players per map. It’s absolutely possible to do better with today’s tech.

            • paraphrand@lemmy.world
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              2 months ago

              Man. Y’all really think I’m talking about networking design?

              I thought we were talking about gameplay design. That’s why I picked 100 player battle royal.

              “Change the game design” implies that, to me. I didn’t pick a single player experience with always online requirements. Or a 4 player game with online matchmaking and no direct connect options.

              There’s such a strong, and obsessive need among a bunch of people on this topic to explain and explain, and not parse the precise thing being asked.

              There’s also a lot of people who conflate having the opinion that the effort will fail due to its approach and the person/people behind it with not wanting it to succeed.

              What I’m doing is poking at how people are behaving and how they talk about this initiative. And how the messaging is confusing and all over the place. It takes 5 people racing to explain it to me when I understand perfectly, and lay out a specific case. Yet no one replies to explain how my example would work.

              I’m not the only one who sees this initiative as misguided, and mis framed.

              Sorry for coming off like a troll, usually my outlier questions get responses instead of people acting like they are here.

              I’ve really dug a bit too deep on this one, and I’ll try to stop replying now.

      • ampersandrew@lemmy.world
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        2 months ago

        I can find a community for a fighting game from 2012 to get together every Thursday night for a 30-person tournament via Discord. 100 people in a battle royale could work much the same.

        • paraphrand@lemmy.world
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          2 months ago

          That fighting game is not online only, I bet.

          I replied to someone saying that an online only game should change their design.

      • UnbrokenTaco@lemmy.world
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        2 months ago

        Hosting your own server and playing multiplayer games over LAN is playing offline. Is that what you’re asking?

      • Davin@lemmy.world
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        1 month ago

        You can host the server on the same machine the game is running on, it’s not uncommon during development especially the early stages.