• @gcheliotis@lemmy.world
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    20 days ago

    Review scores for this are shockingly high for a new RPG entry from a small team. Seems very Persona/FF-like, which isn’t exactly my kind of game (I tend to find most JRPGs a little stale in the game design department), but I think I will give this one a try. I’d rather support a new effort in any case than play yet another Bethesda remaster. I know they’re different games, but I hope CO will get the attention it seemingly deserves.

    • @chemical_cutthroat@lemmy.world
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      1120 days ago

      It’s more of a progression from FFX than something like Persona or the newer FF games. It’s still turn based, but its more active. It feels like what Square should have done with the franchise, instead of going the direction they did.

    • @danciestlobster@lemm.ee
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      219 days ago

      I would like to say plot wise it has very little to do with jrpgs. Those often feel a little cookie cutter to me while this story is very fresh

  • @Ashtear@lemm.ee
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    620 days ago

    I think this one’s going to sell quite well once word-of-mouth spreads.

    I’ve played several hours of this already and the deeper I get, the more it makes me think of Dark Souls. It has that same sort of cadence in the dungeons, just turn-based instead, with a party. What’s wild is even with how derivative the concept is, it’s a brilliant, fresh-feeling idea for dungeon design. I’ve been feeling like JRPG dungeons have been stale for a while now, and I’m loving both how dangerous the dungeon trash is and how there isn’t a ton of it. Normally by this point in a more traditional Japanese-style RPG I’m starting to skip around in boss rush mode. Not here. I’m wanting the challenge.

    It’s nowhere near as difficult as a Souls-like though. I’ve seen many complaints about how not-optional the dodge/parry system is, but at least so far, I think there are ways around it. I’m not even through Act 1 and there are already enough tools that even people that miss most dodges can find busted builds to offset with (and I’m sure I’ve missed a lot of helpful Pictos and other loot already).

    I have some nits to pick, but it’s been a great game on the whole so far. The soundtrack and voice acting in particular are top-notch.

    • @criss_cross@lemmy.world
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      118 days ago

      I just bought it last night and this is quickly becoming one of my favorite games. Everything just hits so well.

      I haven’t had a story draw me in like this one in years.

  • @bblkargonaut@lemmy.world
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    519 days ago

    I’m 11hrs in so far, and I’m hooked. The world building, gameplay and characters are amazing. I also really loved the music, especially inside the manor.

  • @SolidShake@lemmy.world
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    520 days ago

    It’s a weird ass game so far. But I only got through the prologue and went back to oblivion. The sound design is atrocious in just the volume mixing. I though stellar blade has a quiet voice overs but damn this game sets a new bar lmao.

    I like it though, I’m all for just weird ass stuff that makes no sense, it’s refreshing to see new IPs these days.

    • Tanis Nikana
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      320 days ago

      Set the music to 75%, and turn up the volume knob on your speakers just a bit. The combat hits should ring out with a startling clarity. Also, easier to parry that way.

  • ms.lane
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    -219 days ago

    I hope it does well, but I’m just not interested in strictly linear games anymore.