I’ve been playing a lot of Oblivion Remastered and was hoping on starting a discussion thread about it.

I’ve put in around 12 hours so far and it’s everything I wanted from a remake. Aside from the gorgeous graphics overhaul, they added a lot of more subtle QoL changes that really add up. Having a sprint button is great, and the reworked leveling system is way better than how it used to be. Combat has also been enhanced in lots of subtle ways like significantly better animations and better impact when hitting enemies.

The remaster is very impressive, when news got leaked that this was in development I expected a low effort re-release with a higher resolution, but they managed to make it play like a modern title. The lighting is crazy good and the open world can look breathtaking at times. They also managed to keep all the old Oblivion charm by not messing around with things people loved - the game under the hood still works the same, glitches and hilarious NPCs are still intact. They even kept some goofs from the original.

The only two issues right now for me are:

  • Open world performance is just not good. It hovers around 50FPS on my 3060 Ti in the open world on medium settings, which is rough.

  • Difficulty settings are wack. Normal is too easy and hard is way too hard. The slider literally goes from 1x/1x damage taken/damage dealt to 3x/0.6! No idea why we can’t get something in the middle, but luckily there’s already a mod that fixes it (I’m now using 2x/0.75 which is the sweet spot).

If those get fixed, it’s basically a perfect remaster. Anyone else here playing right now? How are you enjoying it?

  • @Zahille7@lemmy.world
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    2420 days ago

    Well, this is a discussion thread, and I found some shit I need to discuss, although not with the game itself directly, but with “fans” and other G*mers:

    This chucklefuck is actually getting some attention and people agree with them. The human race is fucked if the average person thinks like this on a daily basis. I’m not sure what’s worse; the out in the open bigotr, or the fact that they’re apparently okay with the current administration turning the government a completely fascist regime, or let alone they think this administration is “too soft” on perceived entertainment slights.

    Like why does reality have to be so shit?

    • @icecreamtaco@lemmy.world
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      20 days ago

      This drama doesn’t deserve to be the top post here. Let those morons have their miserable lives while the rest of the world enjoys a fun video game

    • Dataprolet
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      2120 days ago

      The world is steadily running into an authoritarian, economical and climate catastrophe and bro is afraid of “woke videogames”, lmao.

      • @Zahille7@lemmy.world
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        20 days ago

        G*mers are so far gone I’m not sure we can save them at this point.

        Edit: dude literally believes people are gonna hack into your PC and uninstall certain mods or games if it doesn’t fit with a certain worldview in a couple years. If anything, the only evidence I’ve seen for people to totally censor shit like video games (and other media) is nazis Republicans.

        • @Zahille7@lemmy.world
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          19 days ago

          Maybe it was something like a word-swap mod to change “type 1/type 2” to “male/female” that got banned?

          No clue. /s

          ETA: which, I saw a couple posts in the steam discussions “celebrating” that Nexus put that mod back up. Like how fucking childish do you have to be to actually go out of your way to make a post like that? Saying shit like “I bet all the people who complained about it in the first place are CRYING right now!” It’s literally changing some words in a menu of a fucking video game

          • @Tattorack@lemmy.world
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            219 days ago

            People like that are incredibly shallow. I’m probably going to get shit for this, but it also exists on both sides.

            Example; Kingdom Come Deliverence 2:

            Before the game’s launch it was getting pasted by certain people for “repeating the same mistakes as the first one” in regards to diversity.

            Then it turned out the game has one gay romance option, and I think one briefly encountered North African merchant. Now it’s getting pasted by other types of people for being “woke.”

            Goes to show that such loud-mouths get greatly effected by the smallest kinds of tokenism. So if course just changing the text in a menu is going to be such a big deal!

    • @SplashJackson@lemmy.ca
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      420 days ago

      I don’t get it. Is Bethesda preventing people from making sexy body replacer mods for Newblivion? People have been making those since Morrowind. Is that what this guy is on about?

      • @Zahille7@lemmy.world
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        220 days ago

        Everyone gains collective amnesia about all the good times they had playing/modding Bethesda games whenever they’re in the news cycle for some reason. It’s kind of fascinating/frustrating.

        Add in the fact that a lot of these people have regressed over the past 10 or so years to the point where they think like 12-13 year olds again, and we get this whole “anti-woke gamer” bullshit.

        To be completely fair though, I had to go out of my way to find people shitting on the game for even being “woke” in the first place. I saw the type 1/type 2 body type when I was making my character, but I just figured it was a natural progression since every other game with a character creator in the last 5 years has done away with gendered body types, and Oblivion is such a classic that it might have been overlooked; sadly not. In my head though (also because duh, it’s obvious if you use your eyes) I ascribe each to male or female, and it took me like a second to get through that entire thought process.

    • @danciestlobster@lemm.ee
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      120 days ago

      Ok but I did lol at pulling of a complete submersion. Also, it’s a little funny that they seem to know at some level that this ideology will piss off their wives/gf (as they wrote), but still advocate doing it. I guess all their wives and gfs must be woke? Or maybe women are too woke and therefore they never had wives and gfs to begin with?

      The sentiment here is obviously terrible but at least there can be a laugh at how stupid it is. I mean…its so full of typos how could you ever think this person is trustworthy

  • @anakin78z@lemmy.world
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    1620 days ago

    It feels really good.

    It’s kind of crazy how well this 20 year old game is designed. Each NPC has a life. Each house is a real house, and not just a closed box for background setting.

    The gameplay feels so good that it’s a bit startling when things are buggy, or just not as modern. Like when you have a fetch quest, but you already have the item: there’s no option to say: here it is! You have to literally walk away to trigger something in the quest engine, and then come back to deliver the item.

    Also, the way enemies are not at all aware of each other stands out: 2 bandits standing next to each other. I snipe one of them, and the other doesn’t even react. Must have been the wind…

    But overall I’m loving it.

    • @Tattorack@lemmy.world
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      519 days ago

      WHO’S THERE!?

      Come out of the shadows, you creep!

      Where did you go!?

      Hmm… Must’ve been the wind…

      Proceeds to calmly walk back to idle with an arrow stuck through the face.

    • @CitizenKong@lemmy.world
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      319 days ago

      Agreed, I’m also surprised how much more alive the NPCs feel. They start conversations with each other and have their own lifes. It’s feels much more dynamic than Skyrim’s dumbed down version of the same system.

  • @Stovetop@lemmy.world
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    1520 days ago

    As someone who played waaaaaay too much of the original game back in the day and was very concerned about a remaster doing it justice, I have to say it turned out about as well as it possibly could have.

    It didn’t set out to reinvent the wheel or make fixes for things that weren’t broken (other than the leveling, at least), it just turned Oblivion into a modern game while still being Oblivion deep down inside.

    I am curious to hear perspectives on what Skyrim-only players think about it, because while the Oblivion remake is arguably now the most modernized Elder Scrolls game, it still doesn’t have some of the gameplay and QoL improvements that later came to Skyrim. It’s a perfect remaster for me, but it wouldn’t surprise me if there are folks out there thinking, “Why is there no dual wielding,” “What’s with the weird zoomed in dialog system,” “Where are all the skill perks,” or “Why are there no NPC companions,” and similar.

    I also do hope that Bethesda or the community releases an updated version of the construction set soon so the modding scene can take off again for the game. From what I hear, the original Oblivion construction set is able to be used in the remaster with a good deal of messing around, but modders don’t currently have the tools needed to interact at all with the Unreal Engine 5 wrapper.

    • @Grimy@lemmy.world
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      20 days ago

      I played oblivion when it first came out but I put a lot more hours in to skyrim. I do think they could have improved the game a bit more. I’ve only been in the capital yet but it felt brutally empty, with all the npcs having the same path/walking speed and so few of them.

      I think a bit of decorations and a few new npcs would have gone a long way. I wished they would have worked on the AI a bit more. Taverns don’t have bards and little ambiance, walking into one is disappointing and ends up with all the npcs in a clump moving at a snails pace because all their walking paths overlap at the same time when they spawn it. It was the same in the original but it’s also 2025.

      The waterfront could have really used a bit more shacks. The arena posters just slapped onto walls bother me as well.

      Thankfully, I imagine mods will fix all this so I’m optimistic overall.

      • @Tattorack@lemmy.world
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        119 days ago

        It’s normal for a Bethesda game to have every town’s NPC be a named character with routines. So to do that in Oblivion would require programming a whole bunch of additional named NPCs that don’t exist in the original game.

        Perhaps a crowd system could’ve been implemented… But… I can’t think of any Bethesda Game Studios game that ever used crowd systems.

        • @Grimy@lemmy.world
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          119 days ago

          Extra named NPCs was what I was hoping for. I understand why they didn’t because it would of been a huge change and I’m sure some of the fan base would have been very vocal about it.

          I would have loved if they shipped it with mod support and maybe a oblivion+ version with official mods built by their teams like added npcs and other extras.

          • @Tattorack@lemmy.world
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            219 days ago

            Oooh modders will find a way. Nexus has already been slowly populating with smaller, simpler mods. It’s only a matter of time before more complex mods come around.

  • @Tattorack@lemmy.world
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    1019 days ago

    Can’t run the game because Unreal Engine runs like crap on Arc GPUs… Or in this case, not at all. :/

    I’ll have to wait till MESA 25.1 drops later next month to see if it fixes my issues.

    Besides that, from the few gameplay videos I’ve seen; I don’t like the Argonians. From the reveal video the developers said they’re using the same lip-sync animations for all races/species, and it’s very easy to tell that the large, blunt faces Argonians have in the remaster are a design decision for this. It still doesn’t look right either because the teeth inside their mouths are animated with the lips.

    Other than the Argonians, however, the game looks great. Just wish I could play it. This was my first Bethesda game, and the first open world game of its kind I played.

    • Dr. Moose
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      419 days ago

      I’m on AMD 6600RX and mesa 24.x was unplayble and runs almost perfectly on 25 now. So have hope!

      • @Tattorack@lemmy.world
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        219 days ago

        Only with Unreal Engine games, it seems. That includes Direct X 12 implementations in Unreal Engine 4 games:

        • The Ascent runs at 2 fps on the main menu, where it basically just renders one dude standing on a roof with a completely red background. It’ll also freeze.
        • Outer Worlds Spacer’s Choice Edition also runs at 2 - 5 fps in menus, has low framerate in-game, and crashes every 5 to 10 minutes.
        • I have Conan Exiles. Not DX12, but still UE4. Should probably give that a try and see how it goes…
        • Oblivion Remastered refuses to launch. Says my system doesn’t support DX12.
        • Nightingale also refuses to launch. Same error.
        • A couple of indie games still in development switched from UE4 to UE5 and now crash immediately after trying to launch.

        Works just fine on everything else. My card is the Arc A770:

        • Can get a reasonably stable 40 fps with ultra settings (including ray tracing) in Cyberpunk 2077.
        • Helldivers 2 is great. Had to use launch commands to force DX11 at first, but after a few numbered updates to MESA that’s no longer a problem.
        • Baldur’s Gate 3 is great. Avoid the option to launch the game with Vulkan, though. It is really badly implemented and causes very obvious graphical glitches all the time.
        • I get a stable 50 fps on KCD 1 on ultra. Though I have only played it for three hours recently (started a new game).
        • Very smooth in Sins of a Solar Empire 2, except for truly massive fights (thanks to the large VRAM size my card actually does a better job at rendering large battles than some of my friends with more powerful cards).

        For none game related stuff:

        • Great performance in Blender 3D, though it’s finnacky to set up and I think I still didn’t do it right (can’t get One API to work), but despite that it still performs fast in cycles.
        • @MonkeyBrawler@lemm.ee
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          219 days ago

          That gives me hope. Sounds like it’s just drivers they need to fix. I really just want something for transcoding, which it sounds like they’re great for that. Figure they’ll go up in price once the bugs are ironed out.

          Thanks a ton for the detailed response.

          • @Tattorack@lemmy.world
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            219 days ago

            Little tip for transcoding:

            Friend of mine in the Netherlands has a server at home with Jellyfin. He bought the weakest A series ARC card (forgot the exact model number), because he found out all the ARC cards use the exact same hardware for transcoding. Meaning there’d not be any performance difference between the lowest end card and the highest end card.

            Check that info yourself, of course, but me and my group of friends have been using his Jellyfin for watch-parties and it’s been going great.

  • Dr. Moose
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    719 days ago

    Was really sad when found out that my Linux home pc can’t run it on 6600rx. Turns out only needed a driver update and set desktop resolution to 1080p and now everything is running nicely at 60fps.

    The game is really fun though I already added couple of balance mods:

  • @shiroininja@lemmy.world
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    320 days ago

    good to know about performance. I was going to try to play it anyways, even though my Ryzen 1500x and RX580 GB didn’t meet minimum specs, but it just might not be worth it.

    • @Tattorack@lemmy.world
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      219 days ago

      Careful! If your card doesn’t support DX12 you’ll not even be able to launch it. UE5 in Oblivion Remastered does not have a DX11 fallback and will refuse to launch.

  • @De_Narm@lemmy.world
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    320 days ago

    I’ve not yet touched it. But since you mentioned it: How does leveling now work? And more importantly, how does enemy scaling work?

    If I remember correctly, in the original, I felt strongest when I got Umbra at Lv 1 and just never levelled up.

    Furthermore, how are the character animations? I saw the Emperor in the Remake and while the model was quite nice, in combination with his facial animations, I actually preferred the original. What I assume to be the original animations paird with updated models seemed too uncanny. However, that problem could be specific to him.

    • @Philote@lemmy.ml
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      620 days ago

      The old style auto added points based on what attributes you used. So if you leveled destruction a lot during level 5 you could get a boosted willpower or Intelligence stat when you leveled up. It was a little chaotic. Now you have 12 stat points(virtues) you can add to whatever 3 attributes you want maxed at 5 points per attribute.

    • @simple@lemm.eeOP
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      20 days ago

      IIRC in the old oblivion there was an arbitrary limit to how many skill points you can put in a stat depending on your class. This has been removed, you can now put up to 5 points in a single stat every time you level up to customize the build as you’d like. You get the same skill points regardless of skills you leveled up.

      Some stats have been balanced, like how Agility now scales damage of daggers and shortswords now (before it was only bows). Many masteries have been rebalanced and changed to fit the playstyle more. Enemy scaling still exists and AFAIK enemies scale the same, but because leveling has been reworked you shouldn’t have to worry about min-maxing or what skills you’re gaining.

      As for face animations, they’re a little uncanny but overall I’m impressed with them. They look great, most of the time.

    • @ceenote@lemmy.world
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      20 days ago

      I haven’t played the remaster, but the old Oblivion leveling system was exceedingly hard to do efficiently unless you planned in advance. It very much needed a rework, although skyrim dumbed it down way too much, in my opinion.

      Basically, among all the skills, like destruction magic, blade, sneak, you pick 7 (I think it’s 7) major skills. Those get a boost at the beginning. When you raise your various major skills 10 times, you level up. When you level up, you get to raise three attributes, like strength, speed, or intelligence. You get bonuses to how much you can raise an attribute per level, with 1 being the minimum and 5 being the max. The bonuses are determined by what skills you raised during the last level. For example, the sneak skill is tied to the agility attribute, so raising your sneak skill gets you a bigger agility bonus on leveling up. So, to optimize it, you’d have to raise your major skills exactly 10 times (so none of them go to waste) and fill out the bonuses by raising minor skills, which don’t count towards a level up, to get the ideal spread of +5 to 3 attributes per level.

      The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn’t understand the leveling system, they’d wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.

      • @Stovetop@lemmy.world
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        120 days ago

        The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn’t understand the leveling system, they’d wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.

        Yep, the old “optimal” way to play, if you didn’t want to focus so hard on efficient leveling, was to make all of your major skills ones that you never planned to use. That way, for the skills that you do use frequently, you can increase those as much as you want while still sitting at level 1, allowing the player to become considerably stronger while enemies stayed at the same difficulty.

        Alternatively, if someone messed up character creation, they could also simply choose to never sleep and never trigger the level up dialog. But there are a couple of quests which require the player to sleep to trigger an event, so folks would have to be smart about how they go about engaging with those.

  • @aislopmukbang@sh.itjust.works
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    20 days ago

    Love it but have generally the same criticisms as you. Luckily there are mods that help both of these issues:

    this one helps slightly with performance: https://www.nexusmods.com/oblivionremastered/mods/35

    and this one with difficulty: https://www.nexusmods.com/oblivionremastered/mods/58

    Also playing on steam deck I can’t tell if aim assist is helping at all. Can be difficult to look at each gold to pick it up with a controller.

    • @simple@lemm.eeOP
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      320 days ago

      That’s the difficulty mod I’m using. Do the performance tweak mods actually make a difference? Every time I tried one of these it ends up being placebo.

  • CMLVI
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    220 days ago

    Yeah performance is my absolute biggest issue rn. I’m getting like…70-80fps on med on a 2080ti. Other than that, I’m very happy with it, although I’m only about 4 hours in

  • @FreeBooteR69@lemmy.ca
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    220 days ago

    I like the remaster, it plays much better than the original of course. The graphics at first were really sluggish/choppy, but i found disabling the steam overlay fixed it for me.

  • @Yermaw@lemm.ee
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    120 days ago

    I’m disappointed with it, but that’s my problem. I can’t put my finger on why, I think my expectations have changed. Somehow I was expecting it to blow me away like the first time I played it and obviously it just can’t do that.

    Still gonna sink a fair few hours into it though.

  • @Beardbuster@lemmy.world
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    20 days ago

    I’m disappointed that they apparently didn’t do any bug fixes. I find that embarrassing and not charming at all. I’m also not crazy about the UI, and the performance could be better.

    Otherwise, pretty happy with it. Looks amazing, really breathes new life into it, honestly couldn’t be happier in regards to the visuals. I’m stunned that people cared so deeply about the saturated color pallete of the old game though, I mean they’re literally talking about the exact shade of the grass. Never in a thousand years would I have imagined this would be such a problem, I really have nothing nice to say about that lol

  • Aielman15
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    20 days ago

    I’m honestly surprised that so many people longed to return to Oblivion. The game’s as bad now as it was 20 years ago - janky combat, horrible dialogue, bugs galore. They gave it a nice coat of paint, but the moment you transition from dialogue to gameplay, you go back to the same animations from the original game. It’s kind of eerie looking at a game with modern graphics and such dated gameplay.

    There are so many games nowadays that do what Oblivion attempted to do, so much better.

    • @simple@lemm.eeOP
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      1120 days ago

      There are so many games nowadays that do what Oblivion attempted to do, so much better.

      Such as?

      • @DeathsEmbrace@lemm.ee
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        320 days ago

        Probably just false sense. Staples in the game industry for a reason. Bethesda fell on there sword with Fallout 76 but these games still don’t have good competition or you wouldn’t have so many Skyrim reruns?

        • @Oka@sopuli.xyz
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          420 days ago

          Skyrim (2008), Skyrim (2012), Skyrim (2016), Skyrim (2020), Skyrim (2022), and Skyrim (2024)

          (My years may be off)

      • @acosmichippo@lemmy.world
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        120 days ago

        i generally agree with the point you are making because Oblivion is my favorite TES game, but I just got done playing Avowed which is pretty good. defintiely not as deep as oblivion in many areas though.

      • Aielman15
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        20 days ago

        I don’t know if you’re asking sarcastically or not, but I’d mention Divinity 2, Baldur’s Gate 3, Witcher 3, and those are just the most popular/universally acclaimed. I feel all three of them offer the same sense of adventure and exploration in an open world map, with actually interesting side content, engaging combat system, and voice acting that doesn’t scream “we’re being held in the recording room against our will, please save us”. They are also relatively bug-free, or at least not broken the way Bethesda titles are.

        Back in the days, I think Gothic had the same clunky gameplay but at least offered a much deeper worldbuilding and more interesting choices.

        You can also widen the search by changing the parameters. The thing that sets Oblivion apart is that it attempted to do a lot of things, but everything is either shallow, poorly executed, or outright bugged. If you take a look at other titles that did some of the things Oblivion did, there are countless that executed those ideas a lot better. Fable 2, Dragon Age, Avowed for example, and again, I’m only mentioning the most famous ones.

    • @ceenote@lemmy.world
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      20 days ago

      Skyrim is the same way. I really hope they adopt combat similar to Mordhau or Chivalry for ES6, but that seems about as likely as them firing Emil Pagliarulo to bring the writing standard back up.

      Also, the characters still look vaguely horrifying, just in a more crisp but less charming way than they used to.

      • @ampersandrew@lemmy.world
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        120 days ago

        One man is not responsible for all of your criticisms of writing in their games for decades. The writing and development processes of games are too opaque for you to be able to attribute anything to one person on teams as large as Bethesda’s.

          • @ampersandrew@lemmy.world
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            -720 days ago

            Nah, don’t try to pass this off as, “I was only joking, bro”. People get real death threats when this kind of shit happens in forums. I remember the Jennifer Hepler stuff, and there was just as much expert analysis that went into her witch hunt back then.

            • @ceenote@lemmy.world
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              20 days ago

              Don’t mix criticisms of how someone does their job with encouraging death threats. He is the head writer. If the writing has gotten worse, it’s his responsibility.

              • @ampersandrew@lemmy.world
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                -620 days ago

                Oh, I’ve seen the “criticism”, and you can’t point it all at one person, hence the problem. You make a target out of someone without understanding it.

                • @ceenote@lemmy.world
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                  320 days ago

                  I said he should be fired, and nothing else. You are putting words in my mouth and clearly arguing in bad faith. Feel free to take the last word if it makes you feel better, there’s no point in continuing to talk to you.