• @happysplinter@lemmy.world
    link
    fedilink
    English
    18 hours ago

    Two come to mind. Hardware Rivals which I got for free on PSN ages ago. The other is Mass Effect 3 multiplayer. I think I was in top 100 N7 rank percentile at one point. I’ve never been good at a multiplayer game since.

  • @GusTheBard@midwest.social
    link
    fedilink
    English
    117 hours ago

    Any sort of sequel to the Tribes series. Talk about a franchise that had, at one point, a massive amount of potential that was completely squandered!

    It has momentum (the franchise, not just the gameplay mechanic. Lol) and the visuals and world lended itself to be turned into something with great storytelling of they really wanted to make it into a story as well. Plus, it was fun a hell!

    Ascend is technically still online, but any sequel that gets “announced” every one in a while is a lost cause from the start

    • Krudler
      link
      fedilink
      English
      1
      edit-2
      11 hours ago

      Omfg…

      Yesssssss. Our entire family loved The Dungeon so much. My father wrote a letter to the developers and got a response, with excited descriptions of upcoming games in the series that never came to be. The producer or developer, or whoever wrote him back was bragging about how the next game would have characters you could actually see while in combat! (E: referring to The Arena)

      • Jerkface (any/all)
        link
        fedilink
        English
        1
        edit-2
        9 hours ago

        The Dungeon already sort of gave up on the original design. Philip Price wrote The City and the extension mechanism that things were supposed to plug into, but the new developers who finished The Dungeon didn’t use any of it. So it was a one-way trip… Except you couldn’t actually transfer characters, it was broken. :-/

  • @undeffeined@lemmy.ml
    link
    fedilink
    English
    118 hours ago

    Limit Theory. Quite the ambitious space simulator being developed by one dude. I recall seeing their dev log videos on youtube.

  • @Jumi@lemmy.world
    link
    fedilink
    English
    11 day ago

    Star Wars 1313 and Battlefront 3.

    And for books it’s the unfinished Republic/Imperial Commando series by Karen Traviss

  • @omarfw@lemmy.world
    link
    fedilink
    English
    31 day ago

    I miss firefall. It was very innovative and enormous. The devs were trying new ideas in the alpha all the time.

    • @GusTheBard@midwest.social
      link
      fedilink
      English
      117 hours ago

      I never played that game, but I was about to… I literally installed it, but didn’t play it, and it got canceled and shut down very shortly after. (I was a bit out of the loop, I guess)

      I still have it late in my Steam library, so I think about it a decent bit

  • qevlarr
    link
    fedilink
    English
    182 days ago

    Unreal Tournament series

    UE4 movement was buttery smooth

    • 3DMVR
      link
      fedilink
      English
      22 days ago

      I really am dissapointed in current gaming, thought wed have a game in each genre that supported custom content, like ue would let ppl make their own maps/weapons, etc. everquest landmark for mmo worlds, etc.

        • 3DMVR
          link
          fedilink
          English
          1
          edit-2
          1 day ago

          s@ndbox but it really depends how it goes, they are leaning more towards being a game engine than something like gmod where you can bring stuff over from one world to another, like scifi element hoverboards, etc. to a fantasy world and vice versa.

      • 3DMVR
        link
        fedilink
        English
        1
        edit-2
        2 days ago

        maybe with desktop tools being so fleshed out well see better in game tools for creation, tho now I use blender and want more games to support mods and custom content.

  • MrScottyTay
    link
    fedilink
    English
    92 days ago

    Star wars 1313 was THE game I was waiting for. Got very sad when it got cancelled.

    Also all is the in-progress and for some completed content that just got shelved for Disney infinity because the new management at Disney forgot why games mattered. (Same time when they absolutely gutted lucasarts). Just for them to start from scratch again a few years later when they realised they still need a videogame presence. Which makes the losses of what could have been hurt more.

  • @sauce@lemmy.dbzer0.com
    link
    fedilink
    English
    42 days ago

    The Cycle: Frontier. It was a pvpve extraction shooter that had such potential. Struggled to keep cheaters at bay, but it felt like they were making progress until one day they announced they were shutting down. Every month or two someone in our group chat brings it up and we’re collectively sad that it’s gone.