• @ampersandrew@lemmy.world
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    4625 days ago

    Cancelled or shut down? If you wanted a cancelled game to come out, 99 times out of 100, it was your imagination making it into a great game, and they cancelled it because it wasn’t coming together.

    For games that were shut down, for me, it was Robocraft. It was only shut down recently, but the version of the game that I loved from about 2017-ish was basically replaced a year later with a version of the game that I was not a fan of, and it stayed that way until the game’s and studio’s closure. I had to get burned by Robocraft in order to come to some realizations about the rot at the core of live service games, and it informed a lot of where I spend my time and money now.

  • Agent Karyo
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    25 days ago

    The Black Isle version of Fallout 3 (Van Buren).

    Bethesda’s version had expansive and impressive maps and visuals, but the writing and world-building were subpar compared to Fallout 1/2 and New Vegas.

    • @Vopyr@lemmy.world
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      425 days ago

      But would this game have been successful, given the kind of games that were being released at the time? It would most likely have been the end of the series.

      • Agent Karyo
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        825 days ago

        That’s a fair point. We did have Arcanum in 2001 and while it’s arguably legendary in CRPG circles, I don’t think it did all that well commercially.

      • @Guitar@lemmy.world
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        225 days ago

        I think it probably would have been the biggest success of the 3 games. But you’re also probably right that it likely would have been the end of the series. Bethesda making them into 1st person open world games was probably the best thing that ever happened to the series. At least in terms of achieveing widespread success.

  • @Guitar@lemmy.world
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    2125 days ago

    Star Wars 1313 is a big one for me. Same with Battlefront 3, both would have been amazing. RIP og Lucasarts, you were a real one.

    Also, Retro Studios has had a few concepts that sounded awesome. They were planning a few Zelda spinoffs I would have really liked to see. Heroes of Hyrule and the Sheik project looked cool as hell.

    • @SpruceBringsteen@lemmy.world
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      525 days ago

      Star Wars Galaxies was such an ambitious MMO at launch.

      Crazy in depth crafting system, especially with regards to pets. With how materials were randomly generated and cycled out it created a market that actually experienced booms and scarcity.

      Some of the servers went almost a year before all the materials required for certain weapons spawned. And the materials all had random stats that would affect the item you crafted.

      • @sp3ctr4l@lemmy.dbzer0.com
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        525 days ago

        Also a surprisingly advanced and customizable… ‘class’ system, which was really more like a whole bunch of branching skill trees you could mix and match basically various ranks of… allowing many weird, but often effective, hyrbrids of ‘classes’ that… could either focus on one main ‘class’, but augment it with certain abilities from other ‘classes’…

        And then the Combat Upgrade happened, and everything got streamlined.

        Also… being a Jedi/Sith used to be… exceptionally rare and difficult to pull off.

        IIRC, basically, some kind of insane random seed type thing gave each of your characters a very, very tiny chance of being force sensitive… but you wouldn’t even know this unless you also found basically a hidden event/questline, and then that would unlock a whole set of force skill trees, allowing for a range of jedi to sith abilities, with some kind of mix effectively being a ‘gray’ jedi.

        Finally… SWG … still appears to me to be the only MMO that actually attempted to implement a working, player vs player, bounty hunting and tracking system, within an mmo… as a core game mechanic of a player ‘class’.

        Though I haven’t played all mmos, so I may be wrong about that.

        … Also an entire skill tree for basically being a mayor and running your own player built town. A whole skill tree dedicated to like… administrative capacity and zoning laws.

        Do MMOs even… do player built cities anymore? Or did they just mostly switch over to ‘you have a house in the set aside ‘suburb’ instance’?

    • @slimerancher@lemmy.world
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      425 days ago

      Came here to mention Star Wars 1313.

      Haven’t played Outlaws, but I guess that’s the closes we have come to that. Maybe a non-ubisoft game similar to that?

      • @Guitar@lemmy.world
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        124 days ago

        Oh damn, I forgot about that. I think you’re right. Wasn’t it supposed to be a more mature take on Star Wars?

        • @SexDwarf@lemmy.world
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          224 days ago

          It’s been a while but I think so. No idea what the genre was supposed to be, a soulslike maybe or something combat/combo based like DMC?

  • qevlarr
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    1925 days ago

    Unreal Tournament series

    UE4 movement was buttery smooth

    • 3DMVR
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      325 days ago

      I really am dissapointed in current gaming, thought wed have a game in each genre that supported custom content, like ue would let ppl make their own maps/weapons, etc. everquest landmark for mmo worlds, etc.

      • 3DMVR
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        25 days ago

        maybe with desktop tools being so fleshed out well see better in game tools for creation, tho now I use blender and want more games to support mods and custom content.

        • 3DMVR
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          24 days ago

          s@ndbox but it really depends how it goes, they are leaning more towards being a game engine than something like gmod where you can bring stuff over from one world to another, like scifi element hoverboards, etc. to a fantasy world and vice versa.

  • dual_sport_dork 🐧🗡️
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    1725 days ago

    Megaman Legends 3.

    “We cancelled it because the fans didn’t show enough interest or act like they wanted it badly enough!”

    I think a sizable fraction of the world’s population is still salty about that, and it’s been 14 years.

      • dual_sport_dork 🐧🗡️
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        225 days ago

        To be fair, they haven’t managed to put out a whole hell of a lot that’s actually compelling in the intervening years that weren’t rereleases. “Hey guys, DAE remember Resident Evil 4? The good one? We just re-re-re-released it. And some old Megaman games you already have. Full price!”

        • @shrodes@lemmy.world
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          25 days ago

          That seems pretty reductive IMO. Like RE7 and RE8 are genuinely good returns to form for the series. The RE2 and RE4 releases are remakes which by most standards improve the original releases and bring them into the current generation.

          Then throw in the Phoenix Wright games, Monster Hunter games, Dragon’s Dogma games, Street Fighter games, DMC…

          I would argue Capcom has been on a tear of very good games, especially in the last 5 years.

    • @mic_check_one_two@lemmy.dbzer0.com
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      225 days ago

      Yeah, I came to mention this one specifically. The Legends series was incredible at the time, and there was a lot of potential for a third game with more modern controls. But instead, Capcom has made it clear that they intend to simply sit on the IP and never do anything with it.

    • @Vopyr@lemmy.world
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      125 days ago

      “We cancelled it because the fans didn’t show enough interest or act like they wanted it badly enough!”

      🤦

  • @Delta_V@lemmy.world
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    1625 days ago

    PlanetSide 1, the MMOFPS that was the former record holder of “Most players in an online FPS battle,” which was eventually surpassed by PlanetSide 2.

    In its heyday it was a fascinating sociology study.

    During EU prime time, players would self-organize into squads of about 10 players. They would apply light pressure to the entire map simultaneously. Territorial gains would be made by attacking undefended bases.

    During USA prime time, players would self-organize into platoons of about 30 players. They would press a few strategic locations with medium force. Territorial gains came from fixing operations (using a small force in an easy to defend location to keep a large population of opponents busy) and local numeric superiority at lightly defended bases.

    During Chinese prime time, players would group up into a singular mass. Everyone just ran face first into the meatgrinder. No territorial gains were made.

  • Zeusz
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    1225 days ago

    Star Wars Battlefront 3, 1313 Titanfall 3

    • @Ep1cFac3pa1m@lemmy.world
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      325 days ago

      Titanfall was so goddamn fun. Hey, do you like the combat in CoD: Modern Warfare 2? Do you also want to call in a giant mech suit once in a while? Well buckle up, Buttercup, cause I’ve got a game for you!

  • yeahbuddy
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    25 days ago

    Hawken. :(

    Edit: Started to read through everyone else’s opinions and it dawns on me that this is just going to be a giant list of things I may have never even heard of that I might want to play, and can’t. You are a sadomasochist. :)

  • MrScottyTay
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    19 days ago

    Star wars 1313 was THE game I was waiting for. Got very sad when it got cancelled.

    Also all of the in-progress and for some completed content that just got shelved for Disney infinity because the new management at Disney forgot why games mattered. (Same time when they absolutely gutted lucasarts). Just for them to start from scratch again a few years later when they realised they still need a videogame presence. Which makes the losses of what could have been hurt more.

    • @Charapaso@lemmy.world
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      225 days ago

      Oni was so much fun: I would love to see how it feels now, but my nostalgia for it is off the charts. Martial art combos, plus sci fi guns: there’s just nothing else like it out there, which is a bummer.

  • @EveningPancakes@lemm.ee
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    725 days ago

    Legacy of Kain: Dead Sun

    I’m sure it was cancelled for a good reason, but man I really want more Legacy of Kain/Soul Reaver lore!