• @kibiz0r@midwest.social
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    883 months ago

    You’re starting on the wrong end.

    People want games that the devs care about making. Whether it has sex or friendship or romance or relativistically-accurate jiggle physics.

    People don’t know what they want until it’s in front of them, but devs know what they wanna make.

    • @Qwazpoi@lemmy.world
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      233 months ago

      I think you hit the nail on the head with those points.

      I’ve seen 5+ clones of Papers Please. I doubt that if you surveyed people describing the mechanics that they would be interested especially if Papers Please never came out.

      For the original Halo they surveyed people who played who pretty much universally described the AI on the harder difficulties as being significantly “smarter”. In actuality the only thing changed was enemies health pools and damage output and it was identical AI.

      Gamers usually have a holistic experience with the games they are playing. There’s definitely a place for user feedback to work, but devs don’t look at a game the same way that people playing them do. Asking people who don’t know how something works for feedback will give you perspective, but it doesn’t necessarily lead to informed design decisions.

      • @AnarchistArtificer@slrpnk.net
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        133 months ago

        “I’ve seen 5+ clones of Papers Please. I doubt that if you surveyed people describing the mechanics that they would be interested especially if Papers Please never came out.”

        I think this is a great example. You can’t distill things down to a formula because these things exist in conversation with each other. An example that comes to mind is the game “Not Tonight”, a Brexit themed Papers Please clone. Mechanically, it does very little to distinguish itself from papers please, but narratively, that’s sort of the whole point: It being a clone specifically leverages the energy of “Glory to Arstotzka” to satirise the UK’s institutional racism.

        Surveys don’t capture that games like this aren’t just clones of Papers Please, they’re actively in conversation with Papers Please

  • @evilcultist@sh.itjust.works
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    483 months ago

    Big mainstream games that are heavy on sex, like Baldur’s Gate 3, are a recent phenomenon.

    Heavy on sex? Just which mods did the author install?

  • @pyre@lemmy.world
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    323 months ago

    that’s only true because most of you motherfuckers do robotic gamified romances that don’t feel natural, heartfelt or interesting.

  • @ArcticFox@lemmy.ca
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    273 months ago

    As usual big business trying to figure out a cookie cutter formula to repeatedly make billions in profit. But games are creative, not formulaic.

      • @ArcticFox@lemmy.ca
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        53 months ago

        That’s not how senior management approvals work. You’re not allowed to pitch an opinion. Youre only allowed to make recommendations based on something that previously worked or if it’s a direct request by multiple users in an official feed back form. Why do you think there is no creativity in AAA games, they call it “data driven decision making”.

      • @YarrMatey@lemmy.dbzer0.com
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        63 months ago

        I’ve played so many it is hard to have a favorite. I like when different games try to incorporate romance, but I still prefer visual novels. I have played so many where you are a guy romancing women (these usually are bad quality and an excuse to see sex, I am fine with sex but at least emphasize the romance) but have been getting into otome games where you are a woman romancing guys. There are still bad tropes in some of these games, like noncon (I only do consensual). There are also queer games like Dream Daddy I enjoyed.

        For non-VN I would say I liked Bioware’s games, Stardew Valley, Harvest Moon games, Story of Seasons games, Rune Factory games, Persona games, Divinity Original Sin 2, Baldurs Gate 3 (haven’t beaten yet, seems promising), Cyberpunk 2077 (Judy), Life is Strange, and Obsidian/Bethesda (sorta).

        • @Ashtear@lemm.ee
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          23 months ago

          Nice to see a shout-out for DOS2. I liked that it leaned into its sex scenes when called for. Too many M-rated games are still afraid to go there with it. I also feel like it’s a bit more earned when it takes a while to develop, or as is often the case, the setting is so oppressive that it puts romance firmly in the background. Mass Effect 3 was great about this.

  • JokeDeity
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    203 months ago

    Actually. Sometimes it is. The actual problem is that you’re trying to figure it out at all. If you’re trying to engineer the perfect product, it will always be a shit game. Good games come from passionate developers who have an idea, not from board meetings and focus groups.

  • @Rhoeri@lemmy.world
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    153 months ago

    Been saying this for a long time now. Romance in video games is about as batshit-cringy as it gets and is a tremendous waste of time that could have been used to add meaningful content or fix stability issues/bugs instead.

  • @sumguyonline@lemmy.world
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    3 months ago

    I as a video game enthusiast do not want my character to experience romance. It doesn’t happen in real life the way it is portrayed in media, and it’s fucking boring seeing it over and fucking over again. Gimme tragedy, gimme a problem I can solve, a mystery, or a war to fight. But romance, and sex, have not a damn place in those things. Developers of apparently every damn media have gotten it drilled into their heads that we want to read, watch, play thru, and otherwise experience their mental masturbation. Well I for one, don’t fucking want to experience it at all. Gimme a story, and if you can’t do it without pointless sex scenes then you don’t have a fuckin story, you have a story about fuckin.

  • @HollowNaught@lemmy.world
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    143 months ago

    Now, I like a good romance here and there. Who doesn’t?

    That being said, games like Sonic 06 are very good examples of why romance isn’t welcome in some places

  • @Matriks404@lemmy.world
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    133 months ago

    A romance story is good if’s not half-assed and a game doesn’t depend on it. 16-bit RPG’s did it well.

  • @Graphy@lemmy.world
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    3 months ago

    This feels like such a non issue because games and movies these days have basically zero sex appeal or romance

    It was a pleasant surprise that you could romance people in BG3

    • JokeDeity
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      23 months ago

      And a major disappointment you couldn’t romance in Cyberpunk and the romance in Outer Worlds felt so half assed. Romance can be a great part of a game.

      • @kboy101222@sh.itjust.works
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        23 months ago

        You can romance in Cyberpunk, but the romances have gender preferences. Judi and River will only romance women, Kerry and the other one I’ve never actually met will only romance men.

        • JokeDeity
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          3 months ago

          Really? Fair enough, I don’t recall there being any options to romance anyone when I played, but I must have just missed it. I remember the forced gay scene, which, like, fine, but I’m not gay, so it would have been cool to get at least one chance with a girl, lol, but it never seemed to come up no matter what I did with female companions in tow.

          • @kboy101222@sh.itjust.works
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            23 months ago

            Panam is the other romancable character. If you do her entire side story (which is quite good) and choose the right options throughout, you’ll have the option to romance her near the end of the game. She’s only attracted to characters with a masculine body.

            The romances in general are very easy to screw up. You lock yourself out of several right at character creation unfortunately. Here’s what you need for character creation to get each romance:

            Judy: Feminine voice and body Kerry: Masculine voice and body River: Feminine body Panam: Masculine body

            As long as you meet the requirements, you can romance 2 people in vanilla, though there’s something at the end of the game that requires you to pick one of them

            You also need to do their side missions, but you meet each of them in the course of the main story. There’s also 4 romantic encounters that sadly don’t go anywhere serious.

            You can get it on with Meredith Stout, the militech lady who threatens you near the start of the game. If you don’t insult her, you can get another mission from her in act 2. There’s also 3 encounters that can happen, but those are potential story spoilers

    • @Stovetop@lemmy.world
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      163 months ago

      This is where I’ve found myself, too. It’s not that I am prudish or against the inclusion of sex scenes in shows and movies—I think some of them are pretty well done—but we’re at the point where it feels like a lot of media are just adding in sex scenes for the spectacle of it without it serving any particular purpose for narrative development or characterization.

      • @jordanlund@lemmy.world
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        33 months ago

        I mean, the Marvel stuff has all been gigantic and proves you don’t need sex scenes. In fact, the one Marvel movie with a sex scene (Eternals) did the worst.

        • @Stovetop@lemmy.world
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          3 months ago

          I don’t think the mere existence of a popular franchise (made primarily for kids at that) which happens to lack sex scenes is related to the trend being acknowledged here, though.

      • snooggums
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        13 months ago

        but we’re at the point where it feels like a lot of media are just adding in sex scenes for the spectacle of it without it serving any particular purpose for narrative development or characterization.

        This has been a thing in movies since they existed. A bit less common, but still there, in books and TV. It isn’t anything new, but at least it is becoming less common.

    • @redhorsejacket@lemmy.world
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      23 months ago

      That’s because OPs article is citing the second annual Teens and Screens report from the UCLA Center for Scholars and Storytellers. Your NPR article from 2023 is citing the first annual Teens and Screens report.

  • @lobut@lemmy.ca
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    63 months ago

    I mean, I played Firewatch. It’s part suspense and mystery but I felt there was a possible romance angle there that is hard to deny. You can make it platonic and straightforward but I remember feeling quite connected to the person on the other line.

    Then again, I’m twice the age of a “teen” so I don’t know if it fits.