Not sure this is on-topic enough and maybe a bit niche, but does anyone here have experience running Animal Crossing via Ryujinx on the Steamdeck?

Just tested it and it really seems to bring the Steamdeck to its limits. Fan is running a lot, I had a crash or two as well. Kinda worried about frying my Steamdeck with this.

I checked online for performance tweaks but they mostly say that Yuzu works a bit better with the right tweaks, Ryujinx is already setup the best way but has worse performance.

Nothing that can be done or does anyone have some experience here?

Edit: Steamdeck OLED version by the way.

  • AC runs poorly even on switch. As soon as your island gets some decorations or becomes complex, you’ll see tons of dips in performance and how the console struggles hard to run it. Not surprised the deck struggles too, the game itself is poorly optimized

      • Don’t quote me on this but I think the problem is the game tries to load EVERYTHING on the map, even if it’s not visible. So if your island has decorations and trees in a decent amount, frame rate will suffer a lot, and load times will increase absurdly.

  • _cryptagion [he/him]
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    54 months ago

    I’m running it on a first gen Deck with absolutely no issues, and a steady framerate. Be sure to switch your graphics backend from Vulkan to OpenGL, that should fix the crashing.

    The game doesn’t take a lot out of the Deck, so I actually have the GPU downclocked to 800Mhz, and the refresh rate locked to 30FPS, since that’s what AC runs at. I keep the CPU at normal clock because it makes the game load faster, but you can also downclock that if you don’t mind the load times.

      • _cryptagion [he/him]
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        34 months ago

        I used to have Yuzu, but reformatted my Deck after the DMCA, and I don’t wanna bother compiling Yuzu myself. So I switched to Ryujinx.

        • @ddash@lemmy.dbzer0.comOP
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          14 months ago

          I switched to OpenGL but made no other changes and it didn’t feel much different at a quick glance. But I just restarted the game and played a bit of the tutorial, so maybe not super representative. Will keep using it though since its definitely not worse.

  • @merthyr1831@lemmy.ml
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    43 months ago

    I got it running smoothly on the latest available version of Yuzu on my LCD Deck, if that helps.

  • @merthyr1831@lemmy.ml
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    23 months ago

    Yeah theres a few out there, but not tried em yet! The only one in active development is Citron (sudachi is too but only basic bug fixes for now)

  • алсааас [she/they]
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    4 months ago

    What helped me was pinning the GPU clock at 1200MHz using the tweakers DeckyPlugin (forgot the name, smth like PoweredDeck?)

    though that was like a year+ ago on Yuzu

      • @notfromhere@lemmy.ml
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        14 months ago

        The installers should be able to be hosted right? I believe Nintendo settled with both instead of going to court?

      • @notfromhere@lemmy.ml
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        44 months ago

        My point was those projects are still relevant this long after becoming defunct. That is kind of sad that there aren’t new projects that have arisen from the ashes, at least not ones that are talked about more than the corpses.

  • Draconic NEO
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    13 months ago

    I never tried it on my Steam Deck but I did try it out on my PC and it ran miserably there, even though my laptop is a pretty powerful Gaming laptop. I couldn’t imagine actually playing the game to completion that way. I also encountered lots and lots of bugs in the game, in addition to poor performance.

  • LiamBox
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    14 months ago

    Game worked ok with yuzu but had to stick to the gamecube version.

  • @Diabolo96@lemmy.dbzer0.com
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    4 months ago

    I have an AMD R5 8600g with the internal m760 IGPU, and with Citron I’ve been able to play “Super Mario wonder” pretty smoothly (no stutter) even without shader cache. Set emulation to medium+ handheld+ (the sitting that makes compiling shader cache in it’s own thread).