Thank you.
Ohh, I like that one.
Didn’t Oblivion have a thing where unknown effects wouldn’t actually combine or take effect unless you had high enough alchemy? So you level up, and a nice convenient boost damage potion you were making suddenly becomes a double-edged sword with poison attached.
Correct, the potions you created in Oblivion only had the effects from its ingredients that you knew at the time you created it. Said potions don’t gain those effects once you know them, but the same recipe will add new effects once you learn them, and thus you might need a different recipe to make the potion you’re trying to create.
So alchemy has a psychological component? I don’t like it.
I agree. And so did the programmers at Bethesda, apparently in hindsight, because that wasn’t true in either Morrowind or Skyrim. I don’t know why they implemented it that way in Oblivion.
If you consume enough the other effects become clear as you gain levels in alchemy.
You’d have to eat the raw ingredients. Drinking potions doesn’t level it up AFAIK.
True, time to dupe glitch up some ginseng.