In the graveyard of live service games Concord may just be the biggest headstone, and that seems to have focused some minds over at PlayStation. Previously the noises coming from Sony were all about the importance of live service games to its future strategy, and it had announced plans to launch more than 10 live service games by the 2025 fiscal year, which ends on March 31, 2026.

Now? Not so much. A new Bloomberg report reveals that “following a recent review” PlayStation has canceled two unannounced live service games in development at subsidiaries Bend Studio and Bluepoint Games. Bend is best-known for Days Gone and, back in the day, Syphon Filter, while Bluepoint mainly handles high-profile remakes like Demon’s Souls.

  • @ByteOnBikes@slrpnk.netOP
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    1445 months ago

    While playing the single player masterpiece which was God of War, I absolutely thought: “The only way to make this game better is if I had the luxury of buying a battle pass to grind for seasonal cosmetics along with a dozen other people.” 🤤🤤🤤🤑

    • @very_well_lost@lemmy.world
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      125 months ago

      This was inevitable as soon as games started getting the budgets of blockbuster movies. No one wants to invest that much money into a project without getting some oversight and control in return.

      Of course, very, very few people who have access to that kind of cash have any design sense whatsoever, and even fewer understand the creative process, or what makes games “good”… so they ask for shit that they think will be “safe” money-makers, and we get what we get: endless, samey, soulless shlock.

  • @Tattorack@lemmy.world
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    465 months ago

    Good riddance. Seems like Sony got the message; we’re sick of everything being a “live service”.

  • dual_sport_dork 🐧🗡️
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    255 months ago

    A God of War live service game? Who the fuck signed off on that? I’m glad the article was able to zero in on the blistering stupidity of such a thing.

      • Ephera
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        25 months ago

        Yeah, and they often launch with loads of systems where future content could be plugged in, but the actual content itself is typically bad or at the very least incomplete. The publishers try too hard to build a platform rather than a good game…

        • @icecreamtaco@lemmy.world
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          5 months ago

          no it’s like fortnite or cod. They’re usually quickplay multiplayer games with a low cost to entry, infinite grinding potential, and microtransaction hell

        • Ephera
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          25 months ago

          Yeah, theoretically the exact model for monetization isn’t as important, but many publishers are hoping to get players to pay subscriptions indefinitely.

    • @DrSteveBrule@mander.xyz
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      25 months ago

      The worst thing about a live service game to me is that they only work when you can connect to the official servers. Many live service games have shut down and there is no offline mode to continue playing. Sometimes you still pay full price for these games. Sometimes games like The Crew, shut down after you spent money to play it and then The Crew 2 comes out so you pay full price for essentially the same game and the first one doesn’t work anymore.

    • Cid Vicious
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      25 months ago

      Basically a game that is continuously updated with new content. Lots of different models of it from MMOs to Fortnite to Diablo IV. Many of them are free to play with lots of microtransactions. They usually feature things like seasons and battle passes and loot boxes. They’re almost always heavily monetized. The competition in the “genre” is incredibly fierce since most people probably only play a handful of them and friend groups usually all want to be on the same game. It’s very hard to break into. Sony announced that they were making a big investment into the area a few years ago and news has been trickling out since that most of them have been canceled.

  • @Plebcouncilman@sh.itjust.works
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    5 months ago

    All I read here is that there are still 8 too many live service games in development. Are execs addicted to gambling or what? Because that’s exactly what live service game development is. Also I would like to know what kind of research they are doing that indicates that more live service games is what the market wants, when people who play them rarely ever switch once they find the one they like and at this point there are entirely too many of them.

    • @Stovetop@lemmy.world
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      85 months ago

      Live service games that become successful can make billions of dollars, so everyone is trying to be the next big one. Having a ton of concurrent live service projects is the “throw shit at a wall and see what sticks” strategy. They expect most to fail but hope that the 1 that succeeds makes up for it and then some.

  • @TommySoda@lemmy.world
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    85 months ago

    I don’t even know what a God of War live service game would be like but I can’t imagine it would be good.

    • Ephera
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      15 months ago

      It would certainly be weird, after their recent games were so story-driven. You can’t tell a good story, if you need to always keep the end open for possible expansions.

  • andrew_bidlaw
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    65 months ago

    I can’t imagine how it sucks to being these devs. They obviuosly earned more and lived better than me, but I’d have a hard time parting with some project even if they are all mismanaged unborn messes.

    • Krudler
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      105 months ago

      I was a professional developer in a wide range of gaming areas for about 20 years… Looking back, I can honestly say that 95% of the work I did ended up as a vapor… The 5% that made it to market were so fleeting…

      I derived my satisfaction not from completing projects, but solving the underlying problems. That kept me very engaged.

      But yeah, not everybody sees things this way.

  • mechoman444
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    5 months ago

    Looks like we dodged a bullet with God of war live service.

      • Shindig
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        35 months ago

        The problem being that execs often learn the wrong lesson from that. Instead of learning that this type of live service game isn’t wanted by the market, they’re likely to learn that this series of games or this character is no longer wanted.