Can’t wait to pirate it
I’m not heavy into gaming but I’m shocked that RDR wasn’t already on PC.
Development of this game was highly troubled, to the point that the relatives of the developers working on it held a rally in protest in front of Rockstar San Diego’s office to decry the abysmal working conditions taking a toll on their families. I’ve heard one developer describing RDR’s code base as “spaghetti code” and a miracle that it works at all, which is likely what prevented it from being ported to other platforms for so long.
So excited about this. I’ve wished for years to be able to be able to play this game at 60 fps and hire. Months back I revisited this game on my PS3 to check out the multiplayer and the frames were rough.
I replayed it last year on an Xbox 360 emulator, which gave me 1440p and 60 fps. It worked quite well!
Switch emulation works even better.
Fuck yeah. Already own both on my X360 but I’d gladly buy it again for all the modding bonanza, Undead Nightmare is a fucking blast.
We got official Red Dead Redemption 1 on PC before GTA 6.
Considering consoles still haven’t gotten GTA 6 that’s not saying much…
Correct. This is just a meme, where people say that with any game we wanted to have for a long time. So it wasn’t a serious statement.
Too bad they added shitty anticheat that broke GTA Online. I can’t trust Rockstar anymore and I won’t be buying these. RDR on PC was something I really wanted, but not after Rockstar betrayed us by basically revoking our access to GTA Online after almost a decade.
The troubles I went through to play this game with keyboard and mouse in the past. My first attempt involved an Xbox One X hooked up to the same monitor as my PC, streaming the game to the PC over local network, only to then use a specialized piece of incredibly janky software for just this game that would translate keyboard and mouse input into Xbox controller commands. Start everything up, switch the screen over to the Xbox (so that I would have full image quality) and I had a somewhat tolerable experience. I kept auto-aim enabled though.
It was about equivalent to, although more stable and performant, than running emulators and remapping the controls of those, which also required special tools.