After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that this time, it wasn’t light-hearted and filled with silly mistakes that made people laugh. It instead inside it a lot of anger and disbelief as to how they could fail so spectacularly with a AAA title…

But this has not been the first time that Bethesda as a whole has failed, and is in fact the third strike. They failed spectacularly with Fallout 4, which took the gaming industry by surprise after seeing how poorly developed it was, and the extreme low quality of the story, how unfinished the game was, how simply broken many areas and features were, I could talk about it for hours. Biggest thing to me was the poorly made settlement system that barely even worked because there was no snapping, and it felt like playing an indie game. The second strike was Fallout 76, crazy how disappointing his game was and even to this day is still broken and in disarray. It’s only been able to survive purely because of microtransactions…

Then, you look at what most people are playing right now, and it’s Skyrim. Above any other game out there, it’s Skyrim. The similarity between Skyrim and Elder scrolls 6 doesn’t really matter that much, the age is what you should really focus on. Why are people playing such an old game still to this day? Hint, it’s because every single other title they’ve released has been a disappointment.

Personally, I have no faith or belief that Elder scrolls 6 will be anything other than a colossal disappointment. I don’t see how Bethesda as a studio can possibly manage to produce AAA titles anymore, I think they have a budget of half of what they need to have, and it’s only getting smaller each year as costs are being cut, and People are being laid off, stakeholders and stockholders want more revenue growth than ever before. It’s unbelievable honestly. They expect infinite growth with minimal headcount that keeps shrinking

  • @simple@lemm.ee
    link
    fedilink
    English
    528 months ago

    They failed spectacularly with Fallout 4

    Eh, not really. Fallout 4 has its share of fans and while the roleplaying and story was weak, I thought the world was well laid out and fun to explore. But yeah, none of their games are as good as Skyrim which says a lot because that game has a ton of issues itself.

    I think ES6 can still be good but it needs a lot of change from Bethesda’s side. For one, they should either trash the engine or fix its issues. It’s unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess. The enemy AI was apparently unchanged for the last 20 years or so, because every NPC is still clunky and has trouble moving from A to B.

    If anything I think starfield was exactly the kick in the nuts that Bethesda needed. Hopefully it motivates them to do better next time.

    • @Stovetop@lemmy.world
      link
      fedilink
      English
      22
      edit-2
      8 months ago

      None of their games are as good as Morrowind, yet that hasn’t stopped them from selling like hotcakes.

    • @bionicjoey@lemmy.ca
      link
      fedilink
      English
      58 months ago

      Honestly I think that if ES6 is to Skyrim what FO4 is to FO3, it will probably be good.

      The danger is if they try to replicate Starfield or FO76, ie. cut corners like crazy, be blinded by dollar signs in their eyes.

    • @Buttflapper@lemmy.worldOP
      link
      fedilink
      English
      -11
      edit-2
      8 months ago

      They failed spectacularly with Fallout 4

      Eh, not really. Fallout 4 has its share of fans and while the roleplaying and story was weak, I thought the world was well laid out and fun to explore

      When I say failed, this is of course my own opinion. I personally feel like it was a failed game because of how simply unfun it is. I had to mod the game to extreme amounts just to get it to be believable and as enjoyable as Skyrim, Oblivion, other Bethesda games. It simply was not fun and its released state due to the horrible dialogue, basically lackluster and meaningless world. No matter where I explored, it wasn’t really rewarded at all with anything.

      It’s unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess

      It’s unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess

      Corporate greed and incompetence, plain and simple. It took a mod creator a week or two to cook up a solution for that and make the game free of loading screens, he did that FOR FREE. Bethesda is out here with millions in Budget, they couldn’t have figured that out? Unbelievable. It’s the same crap every single game, too. They’re just lazy. Most Beth games that have been released has had a mod released that makes it 100% open world with no load screens

  • @Goronmon@lemmy.world
    link
    fedilink
    English
    37
    edit-2
    8 months ago

    I feel like your post was being overly dramatic and then I noticed your comment about Starfield being a one out of ten game, and at that point it’s hard to take you seriously.

    The second strike was Fallout 76, crazy how disappointing his game was and even to this day is still broken and in disarray.

    Fallout 76 may not be an amazing game, but they’ve turned it into something pretty enjoyable to play, and from my experience a couple years ago “broken” as an adjective doesn’t really make sense as the game ran and played perfectly well.

    They failed spectacularly with Fallout 4, which took the gaming industry by surprise after seeing how poorly developed it was, and the extreme low quality of the story, how unfinished the game was, how simply broken many areas and features were, I could talk about it for hours.

    So, clearly you are just trying to push an agenda for some reason and are just making things up whole cloth at this point. I’m not sure what fantasy world you are living in but this isn’t based in reality. It’s just something you’ve made up in your head.

    Also, I don’t see the point in doom-posting about a game that’s years away from release. What’s the reason for fantasizing about a game’s failure? Is it that people enjoy drama like the recent Concord release and are trying to look for future games to chase the same high?

    • @TrousersMcPants@lemmy.world
      link
      fedilink
      English
      218 months ago

      Also don’t forget the developers for Fallout 76 are completely seperate from the devs for mainline elder scrolls and fallout and the only prior experience they had as a studio was making the multiplayer for doom 2016

    • @acosmichippo@lemmy.world
      link
      fedilink
      English
      15
      edit-2
      8 months ago

      the thing with Starfield and F76 is that all of their major problems won’t exist in ES6 simply due to the format differences. I’m confident they’ll churn out another ES game roughly on par with the last few.

  • @masterspace@lemmy.ca
    link
    fedilink
    English
    21
    edit-2
    8 months ago

    Starfield’s biggest flaw was in trying to make a grand space game given that Bethesda’s strength is sandboxy, exploration focused, RPGs.

    I am of the mind that exploration fundamentally does not work in a space game because the scale is too big. There’s waaaay too much space on even a single planet to populate with meaningfully interesting things to find. So there’s maybe one or two interesting handcrafted things per planet and you spend all your time in system and galactic scale maps to find them, rather than stumbling across them while out on a walk.

    The only space games that work imho, are either ones with tiny planets like The Outer Wilds, or ones that are more linear and driven by very good writing and space is more of a backdrop than the actual millions of km you have to travel through and explore (like The Outer Worlds, or Mass Effect).

    So I think Bethesda has a higher chance of success in literally any other, more limited, setting, given that writing isn’t their strong suit, but all that being said, I still don’t know if they’ll course correct.

    • ms.lane
      link
      fedilink
      English
      108 months ago

      There is also the mediocre story, but hopefully they’ll learn the lesson that no, we don’t want something as automagically powerful as a dragonborn or whatever, it worked for skyrim sure, but it’s a not something needed in every title.

      Working from a zero prisoner to hero was always the goal and should be again.

      • @masterspace@lemmy.ca
        link
        fedilink
        English
        78 months ago

        Yeah the writing in Starfield is pretty bad.

        I think Skyrim’s was better because there was less central control. I know that stuff like the whole Werewolf quest was just made by a passionate designer and dev who made it after hours, but that during Starfield development a lot more got run up the chain and there was less individual freedom.

        I suspect that stems from the massive procedural generativeness but am not sure.

      • @Renacles@lemmy.world
        link
        fedilink
        English
        58 months ago

        I think the issue is that they still have their developers write their own quests rather than hiring a team of dedicated writers like other studios do nowadays.

        The games will never be narratively coherent when everyone is pulling in a different direction.

  • @HelixDab2@lemm.ee
    link
    fedilink
    English
    208 months ago

    Huh?

    I loved Fallout 4, and I still play it. I’ve got it installed on this computer, but I don’t have Skyrim installed. I’m not as attached to the London mod for it, TBH.

    Can’t say a lot about what Bethesda is going to do with the next Elder Scrolls games, but I’d love to see a return to the more complicated skill trees and level advancement that they used in Morrowind and Daggerfall. I also really loved the limitless number of randomly generate dungeons in Daggerfall, and how it took years (in real-time) to walk across the continent, but that’s probably not what most people want now.

  • @overload@sopuli.xyz
    link
    fedilink
    English
    18
    edit-2
    8 months ago

    Financially, I’m not sure if you could say that starfield or fallout 4 was a failure… Look at steamcharts player counts as an indication. All time peak concurrent players:

    Skyrim: 90,000

    Skyrim SE: 79,000

    Fallout 4: 470,000

    Fallout 76: 72,000

    Starfield: 330,000

    Sure skyrim has sold on many platforms and over time likely has sold the best, but you can’t say that starfield and fallout 4 were commercial failures. Starfield being on game pass day 1 means the real concurrent numbers would be enormous.

    I’ve not played starfield and agree it looks like shit, but TES VI is likely going to sell gangbusters to mainstream audiences given how much Skyrim broke into the mainstream.

    I agree with you that Bethesda isn’t what they used to be with TES Morrowind - Skyrim era and desperately need to get rid of that engine. But for the metric that truly matters, sales, I don’t know what it would take for TES VI to fail.

    • @Buttflapper@lemmy.worldOP
      link
      fedilink
      English
      -28 months ago

      I think there’s two definitions of successful in gaming today. First is financially successful, it generated some decent profits for the stockholders. Second is how it was actually perceived by the community as a whole. Oblivion was spectacularly well received and made game of the Year edition. Fallout 4 was heavily criticized, but still somewhat successful in terms of the community reaction. Starfield was globally frowned upon, as someone who has played that exact game, it’s horrible. I honestly feel like that game is a one out of 10. 1.0 out of 10 would be my exact rating if I had to give it one. It’s not going to get the cyberpunk treatment, so sure maybe it’ll break profits and be considered financially successful. But I don’t think that game should ever be considered a success in any other aspect

      • @ampersandrew@lemmy.world
        link
        fedilink
        English
        188 months ago

        A 1 out of 10 for Starfield is ridiculous; either hyperbole, or you haven’t played many video games before to see what a 1 out of 10 would truly be. I was very disappointed by it too, but level set a bit here.

        • @Buttflapper@lemmy.worldOP
          link
          fedilink
          English
          -58 months ago

          A 1 out of 10 for Starfield is ridiculous; either hyperbole, or you haven’t played many video games before to see what a 1 out of 10 would truly be

          I’ve played 20 years worth of games. My criteria is actually very logical. What is the scale of the company and their resources, the budget, past releases, and then finally, the game itself: How many hours do I get out of it? How linear is it? How believable is it? How captivating? Replayability? I give Starfield a 1.0/10 in all of these. Keep reading if you’re curious why

          Linearity: This game is almost entirely linear, despite being called a “sandbox”. There’s no point whatsoever to wandering around away from the main storylines. Unlike Skyrim, Oblivion, hell even Fallout 76… You can’t just go wander off and find some new awesome area to do interesting stuff in. You find a new area, but it’s bland, has nothing interesting, or is very short-lived. So you’re basically coaxed back to just go finish the main story, with is such a linear and plain slog.

          Believable: There are so few important choices to make, none of them really feel meaningful either. Also, the story just feels so cheesy. It’s so bad. You’re wandering around with a cowboy and his pre-teen daughter shooting people in the face, really? Yeah, that makes sense. All your companions are judgmental and never STFU with the ‘holier than thou’ attitude, forcing you to basically be good, or to be lectured constantly and nagged. Towns feel pointless and unbelievable. Not a single town I visited felt like a real place. For example, the western style town felt like Westworld. It was so clowny.

          Replayability: Once you’ve done the entire storyline, there’s literally no reason to replay the game. It’s such a linear and unimaginitive story that there’s really nothing worth going back and seeing again

          Now why is this a 1.0 out of 10? Taking the company size, their past projects, their capabilities, their support network (the entire mod community of all their games)… They had the potential to make SOMETHING better than this, but it was clearly rushed. It’s also highly unlikely they’ll give it the Cyberpunk or NMS treatment, leaving it bland, boring, broken… for $70. Unbelievable. The fact that a multi-million dollar company backed by Billion dollar Microsoft could produce this is just ridiculous.

          • @ampersandrew@lemmy.world
            link
            fedilink
            English
            28 months ago

            Your opinion is your opinion, but I don’t think the scale of the company or its resources matter one iota. Games made by a single person have been better than those made by thousands of people, and that’s without putting my thumb on the scale in either direction. I don’t even agree that Starfield is linear, but even if it was, that doesn’t make a game bad. If you’re calling Starfield a 1 out of 10, there’s no room to go down from there on that scale, which is absurd to me, because that means you’d have to cram Superman 64 and Bubsy 3D on the same part of that scale.

            • @Buttflapper@lemmy.worldOP
              link
              fedilink
              English
              -28 months ago

              but I don’t think the scale of the company or its resources matter one iota

              It absolutely matters. I can forgive and honestly move past a 1 person team or small indie company making a huge clusterf*ck of a game. But if you have 25 million dollars to make a game and you produce literal trash, there’s no excuse. The little guys/indie studios struggle, like totally understandable. How does BETHESDA sized company fail so spectacularly? That’s the core complaint.

              Superman 64

              ??? this is a Nintendo 64 game, not even remotely the same resources available. Now we have incredibly powerful tech available in the gaming industry, and although we can’t confirm it, supposedly generative AI is being used. You’re talking about someone building a log cabin and it looking like crap, versus someone an entire construction company with top of the line cranes and huge vehicles.

              • @ampersandrew@lemmy.world
                link
                fedilink
                English
                28 months ago

                It definitely does not matter. You build a game that you’re capable of making. If it felt like they were making a game that needed a bigger budget to realize the design they were shooting for, that will affect my opinion of it. Games like Halo Infinite spent so much money on the game making it “big” that it actually made the game worse than if they’d spent less on it and kept it smaller. I don’t give a damn how much they spent making it. We had a whole era of RPGs in the 2010s that were made for a tiny fraction of the development cost of what was coming out of BioWare, but they were better RPGs without having to give them any sort of pity scale to arrive at that conclusion.

                I brought up Superman 64 because it’s known to be one of the worst games ever made. When you know how bad a game can actually be, Starfield has no business being a 1 out of 10.

      • @JusticeForPorygon@lemmy.world
        link
        fedilink
        English
        48 months ago

        I think you’re missing the point that the majority of l companies don’t care about the quality of what they release. Large pro consumer companies like Valve and Lego (I couldn’t think of any others video game related), who might be willing to let their bottom line fall in favor of improving relations with the customer, seem to be very much in the minority. For most others, the only thing that’s important is how the bottom line is affected. Starfield, for all its flaws, was the #11 bestselling game of 2023.

        Now, you could be onto something when you mention Bethesda’s poor track record, and how that might play into ES6’s release. If they keep making disappointing games, maybe there will be a “boy who cried wolf” type situation where, since Bethesda keeps making disappointing games, no one will want to buy ES6 by the time it comes out. Personally though, I don’t think that’s very likely. The reality is that many (if not most) consumers don’t even know who makes the games they buy, nor do the look into the other games that company makes. And for the ones that do, more still probably don’t care. I think no matter what there will be a sizable amount of people who see Elder Scrolls 6 and go “Hey, I liked Skyrim, this’ll probably be great!”

      • Dojan
        link
        fedilink
        English
        18 months ago

        First is financially successful, it generated some decent profits for the stockholders.

        This is the only sort of success they care about. Anything else is secondary. These companies gladly burn bridges with their communities so long as they believe it’ll benefit their bottom-line.

  • @carl_dungeon@lemmy.world
    link
    fedilink
    English
    178 months ago

    Fallout 4 wasn’t bad, it was a lot of fun for a few playthroughs. You can make some valid arguments about steps backwards from new Vegas, but it did a lot of things well too.

    • @DragonTypeWyvern@midwest.social
      link
      fedilink
      English
      38 months ago

      Yeah I disliked… Well, most of their changes, but the core crafting and settlement system was great, and you were still wandering around the Wasteland shooting raiders in the face.

  • @StrandedInTimeFall@lemm.ee
    link
    fedilink
    English
    118 months ago

    I just don’t think Bethesda has it in them anymore. Except for Id and formerly Tango Gameworks, Bethesda proper and a lot of the other studios it had, have just been missing the mark. Like a lot of big studios, they get big, start to regurgitate what they’ve already done, and then fail to capture people’s attention after a while.

    Why do you think Valve’s employees haven’t pushed for many new games? Anticipation got too high and they didn’t want to compete with the legacy of Half-life or Portal. Half-life Alyx came out and it was decent, but it didn’t move the story forward that much. It was mostly about doing a good VR game. Now, they have Deadlock coming out and it has nothing to do with any of it’s previous games.

    At a certain point, it’s like reading a book from an author that’s run out of ideas or hearing a song from an artist that doesn’t have anything relevant to say anymore. It’s time to move on and make room for someone wants to do something new. Only problem, these big ass companies are now mostly about making money and not about making games. They will ride whatever wave they can until they crash and burn.

  • JaggedRobotPubes
    link
    fedilink
    English
    78 months ago

    They did not fail spectacularly with Fallout 4. They didn’t even fail.

    I am willing to compromise at “muted success”, but no more.

    Speaking of Fallout, do Fallout 1 and 2 have any proper spiritual successors? I’d love to play one!

  • Random Dent
    link
    fedilink
    English
    68 months ago

    I think they’re falling into the same trap Bioware fell into, whereby they have a couple of critically acclaimed franchises under their belt and are universally praised and all is well, but then obviously that can’t last forever so as soon as the wheels start to wobble a bit, they start over-thinking, over-developing and over-managing their games because the next one needs to be a massive hit, but then what inevitably happens is they end up sabotaging development as they keep throwing out ideas and polishing all the rough edges off. So you actually end up with something that feels under-developed and bland because it’s all designed by committees and middle-managers, and built by underpaid devs on a crunch who just want to be done with it.

    Also Microsoft bought them in the meantime, which can’t be helpful.

  • @IchNichtenLichten@lemmy.world
    link
    fedilink
    English
    58 months ago

    I think it’s DOA without an upgraded game engine. I started playing Starfield right after coming off Cyberpunk with RT enabled and immediately requested a refund from Steam, it just looked like absolute shit in comparison.

  • @Woodstock@lemmy.world
    link
    fedilink
    English
    38 months ago

    I’m hopeful but cautious.

    For me the big issue with Starfield was the obsession with massive maps/worlds etc that were either empty or filled with junk. The travel system and loading screens also made the game as a whole completely disjointed.

    The only reason I’m hopeful is the continuous map as opposed to content being spread way too thin on thousands of planets. If they get the content more dense then hopefully it’ll be at least half decent.

    I’m totally with you on Bethesda / Microsoft trying to get the most money out of the least effort and that’s my biggest reason I’m not getting hyped for it. The goal for them is currently the most cash rather than making the best game possible. Annoyingly this has infected pretty much all big game studios these days. Ironically, that approach is better for the short term but horrendous for the long term outlook.

    I’ll be sticking to the golden rule though: NO PREORDERS!

  • @Aphelion@lemm.ee
    link
    fedilink
    English
    3
    edit-2
    8 months ago

    I think the long-term sales of the games you just cited is at odds with your opinions. At this point, Bethesda has made a name for themselves with janky, bug-riddled games with big story, that excel at giving the players a feeling agency. At this point that is Bethesda’s brand image and they seem to be just going with it. Like why would they bother spending more money to fix bugs and exploits that have become a signature to a lot of people? Also it’s costs them less to leave their titles unpolished and let the modders fix it.

  • @Katana314@lemmy.world
    link
    fedilink
    English
    38 months ago

    Why do you think they keep rereleasing Skyrim? It’s the last good game they made.

    If you want Elder Scrolls 6, look to spiritual sequels made by other companies. Bethesdead.