Another article that highlighs inherent flaws in the American legal system. How can this potentially be an actual lawsuit? How can “journalists” even entertain reporting on this?

Honestly I’m just posting to laugh at my fellow lemmings responses and watch see how the plaintiff is roasted for not gitting gud.

But, there is a real conversation here around continued ignorance of game development and the value of difficult games as a value proposition. Afterall, the person attempting to sue from did choose to purchase the games willingly knowing they’re not for scrub casuals like themselves.

What do you all think, is difficulty gating content a real issue? Should dev’s have some kind of legal requirement to appease players that can spec a build properly? Is it Thursday and I’m just looking for some easy laughs at a morons expense?

  • nocturne@sopuli.xyz
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    2 years ago

    I do not always have time to “git gud” at a game. Sometimes I want to sit down and play a game for fun, not frustration. I might have played Elden Ring for more than an hour if it had an easier difficulty.

    • vulgarcynic@sh.itjust.worksOP
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      2 years ago

      The question is, does the responsibility fall on you to choose games that fit your skill level or the developer to compromise their vision to accomodate a broader audience? Would we take the same stance with other art? I find a lot of Foreign Arthouse Films to be slow paced and unenjoyable. Should the writers and directors be required to make an alternate cut to accomodate my preferences?

      • nocturne@sopuli.xyz
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        2 years ago

        Many games, have varying difficulty levels. AFAIK movies have never had anything like that.

        I have also seen cuts of movies that were horrible, and then an alternative cut is released that is leaps and bounds better.

        • teft@lemmy.world
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          2 years ago

          AFAIK movies have never had anything like that.

          Try watching Primer.

      • TropicalDingdong@lemmy.world
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        2 years ago

        You know I could have played Euro Truck simulator for more than an hour if it had been an online pay-to-win MOBA.

    • Bookmeat@lemmy.world
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      2 years ago

      In other news, Florida Man sues because space flight is hard, it should be as ready as opening a beer.

    • teft@lemmy.world
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      2 years ago

      If you had played it longer than an hour you probably would have gotten good.

    • Aphelion@lemm.ee
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      2 years ago

      I haven’t bought Elden Ring for this exact reason, but I love watching other people struggle and then succeed at it.

      I have one friend who uninstalled Elden Ring completely after they reduced the difficulty of the new expansion DLC because he felt like they watered down his achievement of beating it.

      Ultimately games are a form of art and their designers and developers have the ultimate say in how accessable (or not) they want to make the experience. I have also seen games with way too much ease of play features that completely destroy any challenge to the point of making it unplayable (looks a Ubisoft).

      Researching games before you buy has become a critical skill to avoid feeling burned, because social media does an amazing job of selling you games through FOMO.