I’m trying my best to dive back into the past and play all the gems that I missed as a kid because I was either born too late or too much of a kid to consider playing them. I found myself really disappointed going back to the old mario nes/snes titles because they felt really bad to play as I’ve become accustomed to modern platformer design sensibilities (like coyote time and responsive movement).
Are there any oldies+goldies that have stood up to the test of time and not shown their age in the same way? Or are so good that they’re worth playing despite showing their age? Preferably avoiding racing, sports, and final fantasy-esque titles. Not really interested in anything more recent than PS2 era either.
I already have Earthbound in my sights as it isn’t one I’ve played before but it comes highly recommended.
I’ll list off some of the older titles on my faves list
- Earthbound is on there, so glad you got that one :)
- Mother 3 (GBA)
- Mario and Luigi superstar saga (GBA)
- Super Mario World (SNES)
- Super Metroid, zero mission, fusion (SNES and GBA)
- Myst (lots of platforms these days but originally pc)
- Resident evil 1-4 (ps1-2)
- Kirby superstar (SNES) / Kirby superstar ultra (DS)
- Silent Hill 1-4 (ps1-2)
I’m def missing some here. I would argue not all of these have necessarily stood the test of time if we look at it from a modern sensibility lens. Particularly resident evil 1-3 and silent hill 1 can be a bit difficult to play if you can’t get used to tank controls. And Myst can be a bit esoteric, especially the older versions.
Besides that though I really do think these have all stood the test of time. I would like to particularly shout out the original re4. Despite having a recent remake that I adore potentially more than the original, the original is still so good even to this day. It is wild to me how well it still feels to play
- Is there any merit to getting a hold of mother 1 and playing that before earthbound/mother 2 and mother 3?
- I hadn’t even heard of this one somehow, lol. I’ll check it out.
- Ugh, super mario world is sadly one of the ones whose platforming I can’t stand :( It has so much going for it but I just can’t handle the floaty platforming
- noted, noted, and noted.
- I’ve played the first Myst game and I’m like halfish way through Riven with my sister. They’re awesome when they’re good but some of the puzzles are more frustrating than difficult (maybe it would be better if I was playing one of the more recent remakes?). One thing they’re incredible for is atmosphere, I struggle to think of any game that feels this way.
- I played resident evil 4 back in the day and it was okay but I think that this style of game just isn’t my cup of tea (even if we ignore awful tank controls and shit from the earlier titles).
- someone else recommended kirby’s adventure, so I guess I’ll add these two to the backlog too!
- I look at silent hill and I’m in love with the atmosphere, I have been for ages and I’ve tried to stay spoiler free in case I one day play them. Are they more combat focused or is it closer to being a puzzle game almost? I could see myself really enjoying them if most encounters are mostly a case of figuring out how to progress past/through some group of enemies or something, rather than just scavenging enough ammunition to keep up with being forced to pew pew some baddies.
You could play mother 1 for sure if it interests you, although it’s aged the worst out of the 3 in my opinion.
Sad about Mario world :( I find it to be one of the least floaty Mario games, partially due to a mechanic in the game that isn’t present on many others where the speed of your fall is controlled by holding the jump button (many games have variable height by holding the jump button, but few have it so the speed of the fall down is controllable)
As for silent hill I’d argue that they could be seen as more puzzley. There are bosses and enemies of course, but it’s not usually a constant enemy fest. In silent hill 2 (and maybe 3 I can’t quite remember) there are separate combat and puzzle difficulty settings, so you can set easy combat and hard puzzles. Of the original silent hills id recommend silent hill 2 the most. You don’t need to play any others to get it, it’s a self contained story.
If it has aged poorly and isn’t really necessary to enjoy the others, I’ll give it a miss.
As far as I’m aware, slowfall by holding the jump button is present as far back as SMB1 on the NES (although almost imperceptibly). SMW is definitely waaaaay better than SMB1, lost levels and doki doki panic/SMB2 but it’s still not responsive enough for my modern sensibilities :( As I say, it has so much going for it but the character controller at the core of all the gameplay I just can’t get along with :/
Neat, nice to hear that it’s not reeeeaally combat focused. I’m down for combat but from a game like that it’s just not what I’m there for.
I’ve just noticed, is your display picture Hornet holding a trans flag? That’s awesome
It is! Got it commissioned. Artist’s twitter is in my bio :)
Oh no, tw*tter

Myst can be a bit esoteric, especially the older versions.
Did they rewrite it in later ports? Also curious as to where you stand on Zork.
No it’s not rewritten. Mainly I just think the pre rendered picture movement of the original can be harder to explore and piece things together than the fully 3d environment of the remakes.
As for Zork, I only played a very small amount for a school assignment lol. I considered it esoteric in a way I feel all text adventures are, but I really don’t have enough experience to say.
Thief: The Dark Project and Thief 2: The Metal Age (PC, 1998/2000). (the second game is essentially just more of the first, but more refined)
Still the best stealth games to date if that’s your cup of tea, and holds up excellently.
Huh, I’ll see if they’re available anywhere. I’ve heard excellent things about the thief games but for some reason never taken them on.
Do note that in your post you mentioned things that have aged well, and while I think it’s fine, they can feel a bit clunky, especially in comparison to some of the games heavily influenced by them (e.g. Dishonored, among others).
Edit: I’m mostly referring to direct melee combat here, and not the rest of the game. Truth is, you probably won’t find yourself using it much against humans, but the sword can feel a bit dated against some of the nonhuman creatures. And now that I think about it, Dishonored’s swordplay isn’t exactly super fluid either unless you’re countering and parrying.
You might want to add some mods just to touch some things up.
Also, while the second game is my favourite, don’t sleep on the third, especially if you like horror because one of the later levels is fucking incredible. I say all of this as someone who ordinarily hates supernatural-type horror.
And the third game also expands on the lore, which I like.
All of them are available on GOG and Steam.
Similar to Thief, the original Deus Ex is a great game which might also show its age a bit, but I think stands the test of time for the most part.
I’ll look into mods, thank you for the recommendation :)
I do love having GOG versions available.
I remember playing the original Deus Ex and I think my mum forced me to stop playing because it was too violent or some such nonsense (this being the same mother that had me playing Oddworld while I sat on her lap at the ripe old age of like 5. A game that routinely features people and monsters being blown/crushed/ground/shot/shredded/chewed to giblets). I may have to look this up again.
The main patch you’ll want is TFix/T2Fix, posted on TTLG Forums. I think it comes prepatched from GOG, on Steam you’ll have to patch it yourself.
@comicallycluttered@beehaw.org what do you mean by very clunky? I don’t think they are at all. Except maybe the default control scheme which is pretty bad today, but you can rebind everything (or use my bind file, works for both games)
Thanks for the advice :3
Maybe “very” was too strong a word, but I mainly meant the melee combat.
Although to be honest, other than the blackjack, people shouldn’t really be using melee much, so it’s not that much of a problem.
It’s mostly when the zombie dudes come into play that the sword combat can feel dated if you take them on directly.
No prob. The first game actually has some fantastic mods and also a ton of incredibly well-crafted fan-made levels.
You might want a few tiny mods for Deus Ex as well, though it doesn’t really require much.
Kind of funny that it was “too violent” because you can go through most of the game without even killing anyone. It’s my preferred playstyle, just sleep darts and stealth stuff.
Actually, you’ll have a bit of a rough time if you go in guns ablaze. A lot of people used to shooters end up being obliterated on the first level when they initially play it, which is what happened to me when I first played it on release. Came back to it years later after I’d discovered Thief and suddenly felt right at home.
Edit: Oh, and it’s also available on GOG. Most of the earlier immersive sims (Thief, Deus Ex, System Shock, Ultima, Arx Fatalis, etc.) are.
Awesome to hear
And yeah, like I was quite young so the idea of having weapons and not using them probably went a bit over my head at the time so it ended up being violent. I was also coming off of the back of games like Duke Nukem 3d and DOOM (which I somehow was not discouraged from playing - go figure)
If I weren’t currently at work and would have time to think about the answer, I could probably come up with more titles, but those are the top 2 that come to mind, if I ignore cRPGs (at least that’s how I read your “avoiding final fantasy-esque” requirement):
Settlers 2: It’s new enough to still look decent by today’s standards, and has amazing game design. Available at GoG.
Star Control 2: One of the best early open world games. The graphics have definitely aged by today’s standard, but the humour hasn’t. Or maybe it has, but just a bit. Available for free and open source.
My relationship with cRPGs is weird. I adore disco elysium and citizen sleeper, two of my favourite games. I enjoyed the first ~30 hours of Divinity Original Sin 2 before I just got uber fatigued on how much the game got in the way of the characters for me. Final Fantasy (style) games i just get so exhausted by all the faffing around with party composition and stats and junctions and equipment and skills and whatever the fuck else. What I live for in my tabletop experiences is high storytelling and roleplay, where I can do a little fooling around with fun combat builds and whatnot without getting too bogged down, and my videogaming preferences mirror that.
I guess what I’m saying is that a crpg with a greater focus on the RP and less on the G really fits my tastes, so earthbound is a natural fit.
Settlers and star control both look somewhat neat! I’ll have a look, many thanks.
The Castlevania games have been organized into a couple of collections that are very inexpensive, and I would HIGHLY recommend those. They’re on PC and Switch.
I replay Castlevania 1 and 3 at least once a year.
Oh, and just in the moment I hit send, I remembered another gem from the olden times:
Unreal World: Basically the survival game. 99% of today’s survival games are just a pale shadow of this. I mean, nowadays there are even “survival” games without hunger mechanics or proper simulation of wounds… No, this is not one of those easy mode survival games. This is Fantasy Finland, and it’s the Fantasy Iron Age. Available for free or, if you want updates faster, also for money on Steam.
Oh neat, I’ll have to check this out. I’m not into the whole Open World Survival Crafting pandemic that has taken root but if this is like the best of the best of survival games then it should be fun!
Metal Gear Solid is one of my favorite games of all time, followed closely by 2 and 3. It really is an incredibly timeless piece of art in my opinion, just filled to the brim with incredible moments.
Sons of Liberty was my first experience of the MGS series and I really enjoyed it. Absolutely off the wall parody of military games in the absolute best way.
You have tons of great game suggestions here so i’m not gonna suggest another game. I’m just going to recommend RetroAchievements as a way to add a little meta-progression fun to your retro journey, if you aren’t using them already. They integrate into various popular emulators (RetroArch especially), and it’s fun to be playing Super Mario World and get a little extra recognition for beating a boss.
I am very prone to completionism so I have intentionally avoided RetroAchievements as I didn’t want to get bogged down chasing them :P But I do very much appreciate the extra recco!!
extremely fair! I just broke a 2-month fever with Pokemon Pinball bc I became obsessed with getting the “beaten” marker on RA. I think I was still having fun up to the end? but not totally clear. So I get it. lol
Well done for persevering and fingers crossed you don’t get a fever like that any time soon again :P
If you have any interest at all in Souls-likes and want to see where the genre really started, consider Blade of Darkness. An updated version is available on GOG with modern resolution support and slightly improved controls (still clunky as hell in comparison to newer games, though).
Oh fancy, I’ll add it to the list. Thank you!
Don’t know if it’d be something worth while, but if you’re looking for a game to just pass the time, Devil Dice (or XI in Japan I think) for PSx. Trailer linked is highest quality I could find.
That looks like a rad party game!
I mostly play it for the single player mode, but I assume it’s a lot more fun with friends.









