• @herrcaptain@lemmy.ca
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    891 year ago

    I mean, let them try? I, for one, basically stopped buying new games (with the occasional exception for an indie dev). By the time the worst bugs are fixed, it’ll be on sale for 50% off anyway.

    • m-p{3}
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      151 year ago

      My backlog contains way too many games, and most of the games I really want day 1 are produced by indie devs.

      Embracer won’t see me buying a game at full price, $70 or more.

    • stinerman
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      81 year ago

      I just picked up Fallout 2 at GOG for $2.49. There are so many games you can get for less than the price of a coffee. The best way to fight against these prices is to simply not buy.

  • @Sanctus@lemmy.world
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    161 year ago

    Cassette Beasts was 13 bucks on Steam the other day. Sales happen 24/7 this guy is huffing his own farts.

  • @fsxylo@sh.itjust.works
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    131 year ago

    At this point I see anything above $40 as a red flag. Free games or $60 games and I’m almost guaranteed to be treated as the product instead of the other way around.

  • nek0d3r
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    121 year ago

    One half of my mind wishes developers did make more money because these games are so much more effort than the games that were the same price decades ago, but the other half knows that devs don’t see a dime of that hiked price.

  • DebatableRaccoon
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    1 year ago

    Corpo prick says “I’m considering milking making more money after fucking over thousands of employees, IPs and fans”.

    Consumers say “So what else is fucking new? See you in the discount bin”.

    World continues to melt into the over-manufactured cesspit the corpo pricks force it to be.

  • stinerman
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    1 year ago

    I’m old enough to remember when Doom 64 for the N64 was $74.99. In today’s money that’s around $145.

    I’m not saying that’s reasonable, I’m just saying it used to be a lot worse in the cartridge age.

  • @GBU_28@lemm.ee
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    111 year ago

    Who cares? There’s 10’s of thousands of high quality gaming hours across every genre already created. You don’t need anything they are currently making, certainly not for years

    • @overload@sopuli.xyz
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      91 year ago

      I think the AAA industry is really struggling with this.

      Also, improved graphical fidelity isn’t really a big selling point like it was in the 2000’s AAA days.

  • @Gork@lemm.ee
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    101 year ago

    Who do they think they are? An AAAA publisher? Only Ubisoft has that dubious claim.

  • @CaptPretentious@lemmy.world
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    1 year ago

    The more something costs the more I expect from it. Baldur’s Gate 3, was $60 on release. If you want that or more from me, my personal expectation is your game is if the same quality or better.

    I’m not even going to wait for a sale. Because by the time a decent sale comes around an indie developer has made a better game for cheaper, and I’ve already bought it, and I’m playing it. Your old, overpriced game means nothing to me. There is no shortage of entertainment and the hype for these games often dies so fast you’re really not missing out.

    • Basically buy any game that Tim Cain and/or Brian Fargo were involved with, and you’re set.

      They are older so they don’t rely on expensive hardware, they are usually replayable, they’ve usually won a lot of awards, and they are usually very cheap.

  • Drasglaf
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    91 year ago

    Many ganes are 80€ in Europe, some even in digital format, they can fuck right off

  • blargerer
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    61 year ago

    I’ve played plenty of games that would be worth 100+ easily. The problem for a studio pricing something at that though is they need some way to sell me on the game. A demo, or like, first party Nintendo quality reputation. Something. No way I pay that as a default for a piece of shit, which most things released are.