• @GlitterInfection@lemmy.world
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    171 year ago

    Ok. So call me when it’s ready.

    I am unimpressed by the nonsense articles like these coming out about early tech.

    You won’t convince me that AI can’t exceed “taking an arrow to a knee” quality dialogue repeated over and over, and that shit is still the best immersion we’ve got!

  • Alex
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    81 year ago

    A bunch of generative filler text won’t games more immersive. Maybe there is some scope in giving the model hidden details you need to coax out of it LA Noire style but currently everything seems a bit gimmicky.

    • @FireTower@lemmy.world
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      51 year ago

      Maybe it could be a benefit for asking questions to NPCs devs didn’t think you’d want to ask that. Like asking a city resident where the market is. Probably not today but perhaps one day.

      • Jajcus
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        11 year ago

        Then every charakter would probably need his own AI model, otherwise everyone would know everything, which would not be immersive at all.

      • @jmcs@discuss.tchncs.de
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        01 year ago

        If you give LLMs that much latitude you are going to have your NPCs spread conspiracy theories and fascist crap left and right in your game and a PR crisis on your hands.

  • @Grass@sh.itjust.works
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    31 year ago

    I would feel inclined to use it for some weird shit like if you use an undocumented and never explained method to ask characters questions outside of the choices, they’d pick up their phone and look at you with an uncanny valley/bethesda-like facial expression gain awkward animations and text you the responses even though they weren’t characters you could exchange phone contacts with.

    • AggressivelyPassive
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      31 year ago

      Not even “weird” shit, just variations of similar sentiments on various characters.

      Like, you have a city with hundreds of people on the street, yesterday something noteworthy happened and everyone has an opinion on that. Each NPC gets a bunch of parameters, some pre-defined, some random, and answers based on that.