I don’t really understand how people make the review threads, but we’re sitting at a 77 on OpenCritic right now. Many were worried about game performance after the recommended specs were released, but it looks like it’s even worse than we expected. It sounds like the game is mostly a solid release except for the performance issues, but they really are that bad.
- Popular Cities: Skylines 1 streamers are reporting that they are not able to achieve a consistent 60 fps, even with RTX 4090s and lowering the graphics to 1440p medium settings. Based on utilization numbers, it sounds like the GPU is limiting factor here.
- Those same streamers are also reporting 16GB of RAM usage when loading up a new map, which means that the minimum recommended spec of 8GB was a blatant lie from the devs.
- IGN and other reviewers are reporting that the game does not self-level building plots, which is something that C:S1 did pretty well. This leads to every plot looking like this:
Maybe not a big deal to some, but the focus of Cities: Skylines has always been on building beautiful cities (vs. having a realistic simulation), so this feels like a betrayal of Colossal Order’s own design philosophy.
Personally, this is a pretty big bummer for me. I like C:S1 a lot, but I find it hard to get into a gameflow that feels good unless I commit to mods pretty hard, and that means a steeper learning curve. For this reason, I tend to have more fun just watching other people play the game. I was looking forward to C:S2 as a great jumping on point to really dig into city-building myself. Maybe I’m being too harsh here because of my personal disappointment - many don’t really care about hitting 60fps, but those same people also tend to not build top-end PCs. And it sounds like if you don’t have a top-end PC, you’re looking at sub 30 fps, and I think most agree that that is borderline unplayable.
Anyone else have thoughts on this one?
Yeah, my thought is that this is a game they’ll be supporting for 8-9 years so what the fuck does it matter if it runs like dogshit on day one? Don’t fucking buy it until the performance increases and the problems you mentioned are ironed out.
It really is that simple.
Anyone that expected this game to be perfect on launch was clearly not around whenever Cities: Skylines launched. The performance was godawful to the point that I refunded it. A couple of months and a couple of patches later shit was cleared up and I repurchased it. Didn’t have an issue after that.
So yeah, the whole “Why doesn’t this brand new game not have the same performance and features as a nine year old game with numerous DLCs and mods?” thing is getting fucking tiresome.
The problem is that they don’t communicate this and still ask for the full price.
Imagine I’m a gamer who wants to buy and play a working game today, not in half a year. Nothing on their store page indicates that the game isn’t in a playable state yet, so I’d pay full price for a game I can’t actually play. That’s misleading at best, and a downright fraud at worst.
They could easily fix this by delaying the game or launching it as early access for people who don’t mind playtesting a half-finished game, but they didn’t.
They did communicate: https://www.pcgamer.com/cities-skylines-2-devs-warn-players-of-performance-problems-we-have-not-achieved-the-benchmark-we-targeted/
These guys are the exception.
Did they do so on the store page, or the news section connected to it? Or was it only announced on news sites no one reads?
If you wouldn’t be so lazy you could find it out yourself.
I doubt the average player looks up whether the devs came out to warn players their game runs like shit before buying it, I think they just buy it. Similar to how people probably don’t check to see if a movie director has mentioned how bad the sound mixing and lighting is in a movie before going to watch it. Might be a crazy take but imo the onus isn’t on the person buying the game to make sure the game is finished, let alone looking up articles on the game to make sure the devs didn’t admit that it runs like ass and isn’t finished. Though with how often it happens and how often there’s people that excuse it maybe that’s where we’re at now, you reap what you sow and whatnot lol
Anyone buying a full price title without looking it up with a quick Google search or reading reviews on Steam is far gone from my compassion.
You can even refund it so easy it’s not even worth the outcry and i don’t even pretend to care about anyone pre-ordering digital downloads.
It’s shitty that these devs have to put the games out too early, but it would save everybody’s money and nerves if you just start to see releases today as early access because that’s what they all are. There are many companies out there which don’t say a peep and i won’t wreck anyone who at least tries to give a heads-up !pre-release! which anyone who cares could get easily for free.
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This is not what I’m talking about, because the vast majority of people buying the game won’t have seen this. It’s not enough that the info is somewhere on the internet, it needs to be front and center when buying the game.
We didn’t have god damn tunnels in CS1 when it was released and people were raging about the city being limited to 9 tiles.
If company admitted performance issues before release is the hill that these people are willing to die on, well go ahead then. Back then the alternative was either cities platinum series or the abomination sim city became and neither of those was any good. At least now you have something more modern than sim city 4 to fall back on if CS2 disappoints.
Games like this are also pretty palatable at low framerates imo, certainly much better than an fps or something. If the gameplay is solid I’ll definitely pick it up. I like to have it as a second monitor game.
Its not good for the general aura surrounding the release. I don’t follow the game actively but all I hear is negativity.
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The problem is, this sets a precedence in the gaming industry (and in the consumer’s minds too) that it’s fine to consume 16 GB of RAM, not on a late game megacity but on a new save.