How did we get here?

  • @Clbull@lemmy.world
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    422 years ago

    This may be a shocker but games on the same level of scope as Cyberpunk 2077 take years of effort to make. We simply cannot pump them out as fast as consumers and shareholders demand their release.

    Hello Games had a similar issue with No Man’s Sky. Ubisoft also did with both Division games.

    • @Flambo@lemmy.world
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      192 years ago

      Hello Games had a similar issue with No Man’s Sky.

      Having played at release, Hello Game’s issue was much less “large scope games take long to make” and much more “we explicitly lied about features that are strictly not in the game”.

      • SwiggitySwole
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        72 years ago

        That’s not as long as you’d think anymore, it’s why the bigger studios have massive teams working on multiple games at the same time

        • RaivoKulli
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          22 years ago

          It might not be the best move to hype and sell it to such degree that seven years of development time is not enough. Got too ambitious I guess.

    • @sirfancy@lemmy.world
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      22 years ago

      Literally. Gamers be like

      “No more crunch culture! Take your time and release when it’s ready!”

      also

      “Why do games take so long??”

    • @A_Random_Idiot@lemmy.world
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      2 years ago

      yes yes, its the awful customers fault for wanting a product they’ve been lied to about.

      God damn big bad evil customers!

      Jesus fucking christ, the amount of corpo white knighting these big games get…

    • BreadGar
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      12 years ago

      I mean ubisoft had the problem with all their games. Wait a year before buying a ubi game. It will be fixed and half price