You don’t uNdERstAnD, a game must be less than 1GB in size or it’s unOpTiMiZeD.
But at the same time, man I’m sick of these last gen/old non raytracing cards are holding us back! Where are my rig melting next gen games?!?! Oh wait I have to download 100GB and still turn down settings to High!?!? unOpTiMiZeD!! furiously leaves bad steam review
I think the solution to game size (aside from optimization) is breaking up the game into optional downloads. Things like, 4k textures, high poly models, multiplayer, singleplayer etc.
This would be a great feature. However some of that has shared resources. SP and MP probably use 85% same stuff. Have seen UHD Textures as a separate download in some games.
Y’all wanted 4K Next Gen Gwaphix well that shits gonna cost you some storage space lol
Sucks but whatever. Been happening since the beginning.
Cyberpunk is like 70GB
And Starfield is more than twice that. It’s ridiculous.
There’s no reason for it.
Do you have like solid number of reasonable gigabytes a game can be? How did you arrive to this number exactly?
You don’t uNdERstAnD, a game must be less than 1GB in size or it’s unOpTiMiZeD.
But at the same time, man I’m sick of these last gen/old non raytracing cards are holding us back! Where are my rig melting next gen games?!?! Oh wait I have to download 100GB and still turn down settings to High!?!? unOpTiMiZeD!! furiously leaves bad steam review
And that size was outrageous just 5 years ago.
I think the solution to game size (aside from optimization) is breaking up the game into optional downloads. Things like, 4k textures, high poly models, multiplayer, singleplayer etc.
This would be a great feature. However some of that has shared resources. SP and MP probably use 85% same stuff. Have seen UHD Textures as a separate download in some games.
I would be happy with optional localization files