• Metal Zealot
    link
    fedilink
    English
    14
    edit-2
    2 years ago

    Remaster as in upscaled graphics and leaving the janky controls untouched and unoptimized?? Or as in a whole reimagining that bastardizes the source material?

    • tal
      link
      fedilink
      72 years ago

      The new world has to be pretty similar to the old, given that the article says that one can flip between the modern and original graphics.

      Talking of nostalgia, all three games are being released with an option to switch between the original blocky polygon graphics, and lovely patched-over modern designs. If it’s anything like the Monkey Island remakes, this means I will spend the entire time obsessively switching back and forth, unable to cope without knowing how every scene looks in each incarnation.

      • @Hadriscus@lemm.ee
        link
        fedilink
        English
        12 years ago

        So, like HaloCEA and Halo2 Aniversary. But these work fine because the originals already had decent geometry to work with. TR1-3 though ? The levels are basically cubes upon cubes. Not sure how they’ll make that work

        • @MooseBoys@lemmy.world
          link
          fedilink
          English
          12 years ago

          The Halo remakes were shit because they made the “original” version look way worse than it actually was on the original Xbox. The main reason is a handful of clever texturing techniques for bump mapping that they didn’t bother replicating in the remake. The result was much flatter-looking textures.

    • @freebread@lemm.ee
      link
      fedilink
      English
      42 years ago

      Interestingly- I’ve found a few people not only think that there won’t be a new control scheme, they actually hope that they don’t add one. To their point, I guess the game would fall apart navigating the exact same environments with more responsive controls.