You heard him 4090 users, upgrade to a more powerful GPU.

    • @Edgelord_Of_Tomorrow@lemmy.worldOP
      link
      fedilink
      English
      92 years ago

      Exactly this. It was only two generations ago when idTech was an open world engine, id can and have made it to do whatever they want and to suggest that despite Bethesda money (let alone MICROSOFT money) id couldn’t make a better engine with similar development workflows as Creation is just dishonest to suggest.

      • @NuPNuA@lemm.ee
        link
        fedilink
        English
        32 years ago

        I assume you’re talking about Rage, which had an open world map, but no where near the level of simulation systems as a Bethesda game. In fact I remember back at the time most of us saying the map was pointless as it was just a way to travel between levels with nothing to do in it.

        • @peppersky@feddit.de
          link
          fedilink
          English
          02 years ago

          There are no “levels of simulation systems” in Starfield. NPCs don’t even have schedules in this game, they literally just stand around in the same spot 24/7.

          • @NuPNuA@lemm.ee
            link
            fedilink
            English
            22 years ago

            It’s still keeping track of lots of variables across a big play space at any time regardless of NPC schedules.

            They tried that once with Oblivion and clearly it didn’t add enough to the game and players experience to return to.

            • @Cypher@lemmy.world
              link
              fedilink
              English
              12 years ago

              They tried that once with Oblivion

              They advertised that with Oblivion’s AI but never delivered on half the claims.

              Go look at the pre-release claims of the Radiant AI and what was actually delivered.

            • @peppersky@feddit.de
              link
              fedilink
              English
              -52 years ago

              “keeping track of lots of variables” doesn’t cost CPU time though, since nothing that isn’t on the same map as you is ever relevant for anything. Their engine just fucking sucks.

              • @rambaroo@lemmy.world
                link
                fedilink
                English
                5
                edit-2
                2 years ago

                Keeping track of variables doesn’t use CPU time? Ok man. I’m all for hating on Bethesda’s shitty engine but that’s just not true. At the very least it does track what NPCs are doing off screen which is how they end up at your ship when you tell them to go there. They will actually walk to your ship if you don’t get there first.

                On the other hand it’s basically guaranteed that Bethesda spent zero effort optimizing that. I bet it’s the same code they ran for Skyrim.

    • @NuPNuA@lemm.ee
      link
      fedilink
      English
      82 years ago

      You realise custom engines are built for specific game types right? iD Tech is great for creating high fedelity FPS games with linear levels and little environment interactivity. That’s not what Bethesda make though.

    • @whats_a_refoogee@sh.itjust.works
      link
      fedilink
      English
      62 years ago

      ID tech is nowhere near flexible enough for something like Starfield or even Skyrim. It’s partially the reason why it’s so efficient. It simply isn’t fit for the task.

      And the Bethesda developers are intimately familiar with Creation Engine, achieving the same level of productivity with something new will take a long time. Switching the engine is not an easy thing.

      Not to say that Creation Engine isn’t a cumbersome mess. It has pretty awful performance, stability and is full of bugs, but on the other hand it’s extremely flexible which has allowed its games to have massive mod communities.

      • @rambaroo@lemmy.world
        link
        fedilink
        English
        -12 years ago

        If Bethesda can’t take the time to do it then who can? People act like they’re some small time developer but they’re not. They simply refuse to expand their dev team to do things like a redesign.

        Creation engine is not going to hold up well for another 6 years, there’s no way their cell loading system will be considered acceptable by the time ES6 comes out. The amount of loading screens in Starfield is insane for a modern game. This company needs new talent badly.