• @chuckleslord@lemmy.world
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    952 years ago

    I have no problem if games reached this via a similar model that Larian used here (lots of experienced staff, pre-built systems, 6 years of development, 3 years of expertly done early-access with a highly engaged player base) but they’re not going to. They’re going to implement more crunch, more abuse, more destruction of the few people who want to work in games in order to get there. And that’s where I have the issue.

    I want shorter games, with worse graphics, made by people who get paid more to do less. Because that’s what’s needed to make truly great games. People who are passionate, not burning themselves out just to barely make deadlines, make great games.

    • TipRing
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      92 years ago

      I don’t think demanding quality games is inherently at odds with wanting studios to not abuse their workers. What we really should support is broad labor protections and labor unions for developers. Because clearly the AAA studios don’t need the excuse of high demand for features from gamers in order to abuse their people since they have been doing that for years while churning out trash titles.

      • @chuckleslord@lemmy.world
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        42 years ago

        Completely agreed. The issue is that gamers™ aggressively advocate for better quality, and do not care about workplace abuse or worse products with more features. This creates the current feedback loop we have where games that are longer, have flashier features, and aren’t finished at launch.

        Labor unions and protections would be excellent, but isn’t something that I, a non-game developer, can do much to advance, besides avocation.

        • Cosmic Cleric
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          32 years ago

          and do not care about workplace abuse

          I think the recent ActiBlizz situation proves that one incorrect.

          Not saying that 100% of Gamers care, just saying it’s not 0% of Gamers who care.

    • @MimicJar@sh.itjust.works
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      12 years ago

      I want shorter games, with worse graphics, made by people who get paid more to do less.

      Honestly that’s an excellent summary.

      Don’t get me wrong BG3 is probably one of the best games I’ve ever played and I eventually want BG4 or whatever expansion/spin-off/sequel they want to make. However I waited 23 years between BG2 and BG3, I don’t want to wait that long again, but I can wait.

      But to your point I want good games. I don’t need 100+ hour adventures. In general I don’t want 100+ hour adventures. Those should be rare. I want games that I can finish (at a casual pace) in a weekend or two.

      Portal 1? Braid? Both are short puzzle games that are absolutely fantastic.

      Stanley Parable? Gone Home? Excellent story games. You can beat them in about as much time as it takes to watch a movie.

      • @assassin_aragorn@lemmy.world
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        12 years ago

        It’s disappointing that AAA studios don’t recognize this. I don’t want a bloated game that takes 300 hours to experience most of it. I don’t want a giant map. I want a good game. I want a small map filled with life, not a large one with soulless procedurally generated dungeons.