@kep@lemmy.world to Games@lemmy.worldEnglish • 2 months agoDamage, Dodging, and Defence: POE2's early access got things backwardlemmy.worldimagemessage-square5fedilinkarrow-up114arrow-down14
arrow-up110arrow-down1imageDamage, Dodging, and Defence: POE2's early access got things backwardlemmy.world@kep@lemmy.world to Games@lemmy.worldEnglish • 2 months agomessage-square5fedilink
minus-square@PapstJL4U@lemmy.worldlinkfedilinkEnglish3•2 months agoIf combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.
If combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.