Movies are important aspect of the culture

  • @ch00f@lemmy.world
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    524 months ago

    The Day After Tomorrow had a dude that was basically a stand-in for Dick Cheney so Dennis Quaid could tell him that he should have done more sooner.

    Waterworld, earth covered in water after the ice caps melted.

    Geostorm took for granted that we needed a global network of satellites to battle climate change.

    And who can forget The Happening or Birdemic?

    Oh, you wanted good movies? (tho I lowkey love Geostorm)

    • @StaticFalconar@lemmy.world
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      294 months ago

      Many people forget that the reason everybody is trying to find a new planet in interstellar, is because climate change made theirs unhabitable.

      • @ch00f@lemmy.world
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        44 months ago

        Was it explicitly climate change? I thought it was “blight” or whatever fictional disease killing crops.

    • @humanspiral@lemmy.ca
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      24 months ago

      The room next door is an “assisted cancer suicide” personal movie, but has as punchline that US empire climate terrorism justifies suicide.

    • Queen HawlSera
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      4 months ago

      Pretty much, the problem is Hollywood can only choose between “Make a good movie” or “Have a good message”, when “Make an entertaining movie that deliver the message without being overly preachy” was always an option, gaming does it all the time. (Which is probably why Video Game Movies are such big money makers now)

      PS: Waterworld is sadly the best movie you’ve listed here, TDAT is the second best.

      • @Katana314@lemmy.world
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        24 months ago

        One of the reasons I love Spec Ops: The Line. It’s marketed to the correct crowd. The exact type of person that needs to understand killing your way through a situation rarely works is the one who will see the cover and think “Aw cool, a shooting game about killing your way through an adventure”.

        • Queen HawlSera
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          24 months ago

          I like the idea of Spec Ops, but the game getting judgemental and preachy about how evil I am when it literally isn’t giving me any alternative is a big turn off.

          In earlier builds there was actually an option to do the right thing and stop this madness, and it would just roll credits. That was actually brilliant, but too many beta testers kept doing exactly that and wondering if the game was that short, if it was joke, or if they were missing something… So they removed the option

          A shame, because if the game has me on rails, then it’s not my fault that terrible shit happens. It’s the person who designed the course this way.

          It’s why I find Undertale to be a better anti-violence message.

          • @Katana314@lemmy.world
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            24 months ago

            Never heard that about early builds, which makes me think it’s perhaps not verified.

            I took it as the railroading matching up with Walker’s feelings of having only one choice. It doesn’t make sense to continue, but you feel forced to anyway - very much like him. What makes it more convincing, to me, is that there are hundreds of other action games that don’t give you a non-action, non-killing choice - and no one has those same criticisms of those games.

            I respect Undertale, I guess I never felt much admiration for its peaceful methods because it’s such a direct translation of their combat mechanics, when making peace with people is rarely so simple.