I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • bermuda
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    62 years ago

    Superhard Games without difficulty options. Looking at you Soulsborne games; I appreciate that some people like a challenge, but I really think that whole genre would only benefit from giving the player options. I have noticed that seems to be getting more common though.

    careful, you might alert the horde with a take like that. (i do agree tho)

    • @Addfwyn@lemmy.ml
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      32 years ago

      I am kind of used to sometimes poking the bear on this one in particular. It’s what I personally dislike though, I don’t necessarily think they are badly designed. I totally get some people absolutely love that kind of thing in games, and I am glad they have games that scratch that itch. It’s just an instant turn-off for me though.

      That said, I have never quite understood the people vehemently opposed to having a difficulty slider though; just keep it on hard and it’s literally no different.

      • bermuda
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        72 years ago

        Yeah I get why people like hard games too! It’s just baffling that so many are so opposed to others wanting to play on easy. I think maybe for these people they like to be “different” and be fans of something that’s “different,” in that it doesn’t have “medium” or “easy” difficulties. They want to feel like they’re part of a special club.