• Fubarberry
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    159 months ago

    8 years of development under multiple publishers will bleed a lot of money. They also hired on a lot of “experienced devs” from different game studios to head the different departments, and presumably paid them well enough to get them to leave their original companies.

    • @Katana314@lemmy.world
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      89 months ago

      This is probably the biggest lesson against the gamer mindset of “Give the developers time to work, and they’ll polish it to a shine.” Sometimes, even time doesn’t improve the end product if the idea wasn’t great. It might even indicate that on some instances where publishers scrapped a ‘cool’ project that was in the works, it was actually the right call. It might have been a Concord waiting to happen.

      • @Crashumbc@lemmy.world
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        19 months ago

        Absolutely, and especially at a Corp as big as Sony, you have a lot of office politics in play also. Folks pushing personal agendas because it advanced their career.

      • Fubarberry
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        29 months ago

        From what I understand, it actually started concept development 10 years ago, with 8 years of active development.