- cross-posted to:
- opensource@lemmy.ml
- cross-posted to:
- opensource@lemmy.ml
A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.
I also discuss how making games open source could be beneficial to developers and companies.
Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.
Absolutely and with great game engines like Godot it has never been easier to make open-source games from scratch as well.
I legit do not understand new devs picking unreal or unity instead of godot.
Is it because they think they can crank out a AAA level of graphics for their game?
Development is very much a “use what you know” type of field, especially at big game companies. Learning a new game engine is like learning a completely new programming language, often because you’re doing both. Every game engine has a scripting language, and very few use the same scripting language.
What’s Godot?
It’s an open source game engine comparable to unity. It’s governed by a foundation dedicated to maintaining it, so it has no risk of pulling a unity
It’s what you’ve been waiting for.
https://en.m.wikipedia.org/wiki/Godot_(game_engine)