“When the astronauts went to the moon, there was nothing there. They certainly weren’t bored."
Yeah I think that might be because they were on the moon and not pressing WASD to walk around a fake moon
If you landed in an in-game fake moon it would be a wonderfully interesting plot thread.
I think I saw a documentary about that recently
It also bugs me that Bethesda keeps saying that the game is about exploration and finding new planets, but so far every planet I’ve visited has some kind of building upon it. Its clear that people have been on this planet before, so why the hell should I explore this planet? At least give me some incentive or a better reward for finding a true empty planet.
Or because they didn’t show up at the moon after a loading screen
Customer: I didn’t like the taste of this cake.
Management response: Dear customer, thank you for taking the time to try our cake. This is a cake, which is sweet and tasty by definition. We made the cake so customers can enjoy the cake and taste the typical cake ingredients which taste sweet and tasty. The cake experience as we created should appeal to everyone because cake is tasty.
Customer: Wtf, it tastes like wet socks!
Management: Cake
Customer: Hey there, customer outreach person; how does it feel to repeat yourself over and over again?
Management response: As a large-language model, I am unable to experience feelings the way humans do. Moreover…
You’re enjoying the cake wrong, it’s supposed to taste like shit
Our survey of shit-enjoying-customers proves that more than 99% of them like our cake.
Just wait until some suckers make you a better cake for free.
I blame other cake makers for making good cakes and setting unrealistic expectations for cake making.
I didn’t find any of the responses to be insightful, more a marketing reply to convince people who are off put by the negativity. This is coming from someone who’s played the game nearly 80 hours. Still disappointed by it, but I have a hoarding sim problem
Bethesda games make hoarding painful though.
Are you kidding? Slowly unloading your ship 200 pounds at a time and waiting for it to hopefully actually transfer to the pods is so fun. Not to mention they have absolutely no storage so you need a wall of them that you must then manually search to find anything. The best is when your cargo ship doesn’t fit on the landing pad so you have to carry it all yourself. Or you could build a convoluted network of shipping docks and either manually fuel them or create another convoluted network of shipping docks just to ship helium 3 to all the other shipping docks. Fuck I love loading screens.
Rage aside, the game itself was pretty fun for a run or two, but after that the shallowness really showed. Outposts suck ass though. I made shitty ones and figured I’d hit ng+ before actually caring about them, but I couldn’t make myself care. Benches go outside, I don’t give a shit.
God I’m just remembering how bad it is now. If the terrain isn’t perfectly level go fuck yourself, you can’t expand your hab. I build a fucking boardwalk with multiple levels and shopfronts in FO4, I had nearly full map coverage for artillery, I could attract settlers to live there and defend it. Now I just drop an extractor and power and fuck off.
Real talk inventory and weight limits are 99% time completely useless mechanics that detract from gameplay.
I mean, to be fair in every Bethesda game you had to do some…let’s call it “inventory management”.
At least in Morrowind, Oblivion and Skyrim
I had a barrel outside caius’ house that I dumped all my extra stuff into. One barrel held everything. My current storage outpost has… At least 10 resource storage crates? And that’s still not enough. Plus actually hauling all that shit from mining outposts.
Replying to myself because I just can’t get over how shitty storage is. I can carry my armor, pack, like 8 guns, and way too many consumables, then stack another 130 or so on top of that. The giant ass storage crates as tall as me? 100, take it or leave it.
I mean, to be fair in every Bethesda game you had to do some…let’s call it “inventory management”.
At least in Morrowind, Oblivion and Skyrim
I prefer the use oxygen to run mechanic over the now you can only walk mechanic. But yeah, it could be better. Let me hold all the guns Bethesda, encumbrance isn’t fun. I should just use the console and add that mod that reenables achievements
I wish these idiots would quit trying to tell the people playing the game that they are wrong for not liking it. Like, no man, listen to them, this is feedback. You can’t take all of it without a pinch of salt but if you see a common theme, then you should address it.
Bethesda, simply put, doesn’t know how to react to criticism. Instead of taking this feedback and improving their product they double-down and insist that you should like it because they said so. If it’s boring it’s boring man. They are simply as disconnected as possible. Remember the whole canvas bag fiasco? Then they said “ah, canvas costs too much, we aren’t planning on doing anything with the nylon one”… deal with it in other words. Then they were puzzled why people disliked them to all hell.
I can’t believe how ignorant you are of the worldwide canvas shortage of 2018. Canvas became a global strategic resource. Lack of canvas destabilized numerous nation states.
The idea of frivolously wasting that precious canvas on a video game trinket is frankly offensive.
-Bethesda, probably.
They wasted all the canvas on influencer merchandise some months prior.
How that’s not false advertising is beyond me.
Well, there is a class action lawsuit against them in regards to that and other things FO76 related.
they took the criticism of fallout 76 and continued working on it, still getting updates to this day when most other places would have left it to rot
I’m not 100% sure but I think FO76 is maintained by BGS Austin. They seem to be far more interested in taking feedback and making the game better than the main Bethesda studio. FO76 may be fundamentally flawed but post-launch it’s definitely getting more care than Skyrim, FO4 and Starfield combined.
They also took class action lawsuits for that game as well, so that might be affecting that push to fix the game. But even if they fix it, doesn’t negate the fact they said they don’t plan on fixing canvas issue, or any problem they caused. Only when there was an outrage they reacted. Remember the horse armor for Skyrim or when they tried to sell mods that were included in previous game. I do.
horse armor was oblivion
Thanks for the correction. Same company though.
yeah. and i guess the 2 expansion packs made up for that fuckup because i hear nothing but great things about the sheogorath expansion
Some of Starfield’s planets are meant to be empty by design — but that’s not boring. “When the astronauts went to the moon, there was nothing there. They certainly weren’t bored." The intention of Starfield’s exploration is to evoke a feeling of smallness in players and make you feel overwhelmed.
May as well boot up SpaceEngine then.
Starfield, the epitome of scientifically correcty simulations. Why would I expcet my Starship Travel Simulator 2000 to be a fun-focused game after all, durr.
scientifically correct
Why doesn’t nasa just open up the starmap and simply fast travel to the moon or mars?
I have played most of the fully 3D Bethesda RPG games and I am accustomed to their game design, bugs, and janks.
But the only thing I hate about Starfield is just the way the game always talks about how amazing exploration of the unknown is (heck, your main character is even a part of the explorer group name Constellation) while trying everything it can to stop player to do just that (overly rely on teleportation, cannot travel seamlessly between planets, etc…)
It feels like you are playing an institute scientist in an fallout game, always stay in your high tech base and only travel using teleportation to the outside world
This is a major turn off for me and there is no way to fix it
100%. The best part of Bethesda open world games is exploring the open space between towns, quests, objectives, etc. Fast travel is an option, but rarely necessary. If you rely on it you will miss lots of cool stuff.
Not so in Starfield, the space between objectives is literally empty space.
That’s a fair opinion to have, but my preference is actually exploring the towns. I love that Starfield removed many of the middle of nowhere winding dungeons that I got so bored of. (Dwemer/Nord ruins in Skyrim and office buildings/other skyscrapers in fallout 4.)
I mean, that’s why it’s called “space”, right? That’s literally what it is.
yes. the point is it doesn’t work well in a video game.
So why are you playing it then?
Yeah it’s quite an accomplishment to make the vastness of space feel claustrophobic and small.
Some of the response to the reviews is bizarre - one seems to try to claim that the planets are not boring because they’re realistic and the real world is boring, and that the player is probably just overwhelmed by the awesomeness of it all.
It almost feels like the game Devs have convinced themselves that they’ve been working on the greatest game ever made and when told “no you haven’t” they’re responding by saying “you just don’t get our vision”.
It’s an ok game. I’m actually less bothered by the loading screens and more by the old fashioned story telling. This game would have been amazing if released closer after Skyrim. But it’s been 12 years and we’ve had Witcher 3, Cyberpunk and Baldurs Gate 3 that have changed expectations. All of them are better at evoking a sense of emotional engagement with the game, and actions having meaningful consequences in the plot. Subplots like the bloody baron in Witcher 3, or Judy in cyberpunk have stuck with me in a way characters and events in Skyrim and now Starfield just never have.
Problem is I suspect Bethesda will focus on all the loading screen / sense of scale complaints and not register the more important (imo) issues with the stories, characters and gameplay. Less but better is the real lesson I think.
Funny thing is, they don’t care. As long as they have fans who will complain but still buy their product at full price… they simply don’t care. This is evident with every product of theirs. Fallout76 had bugs originating from FO4 that were patched by community but were reintroduced in FO76.
I’m actually fine with personally, but what I dislike is that Starfield is too grindy and slow.
Good job, guys, I’m sure that’ll fix it.
Fuck. I mean I even liked Starfield but this level of mishandling the public perception is absolutely unreal.
Honestly, this behavior of responding to player feedback and arguing about how “it’s just because you didn’t play the game right!” is kinda unhinged.
It also, to me, really takes Bethesda’s mask off and reveals what their culture must be as a company. Based on these responses, they seem so convinced that they shit gold that they’ve stopped entertaining feedback or trying to innovate much in their games much at all. Kinda confirms some of the criticism I’ve seen of them since Fallout 4 and 76 came out.
It seems to me like someone in the PR department decided they needed to “try something new,” and then didn’t actually run the idea by anyone who could say this is a stupid plan. Someone on the community management team got a promotion and thought it was time to make a bold move, and they were absolutely wrong.
Part of me believes this was triggered by them only getting one nomination in The Game Awards.
They botched it on a lot of fronts. Them not getting a nom makes sense to me.
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If a significant amount of people “misunderstood” you, it’s not their fault, but yours for not clearly communicating or not tailoring your communication for the target audience.
Same here: if people play the game “wrong”, you didn’t design it properly and/or marketed it completely wrong.
Sure, there will always be “dumb” (or too clever) individuals who you simply can’t properly address and satisfy, but if the group is large enough to be loud, you failed your job.
No Man’s Sky has had no loading screens during gameplay, and space to planet transitions on full planets, since what… 2016?
The Creation Engine is just too damn old.
Edit @Dark Arc: You’re right. Creation Engine is just too damn shitty, I guess. I called it “old” because the gameplay feels so antiquated.
They are completely different games though. Watchdogs 2 had less loading screens than Hitman 3, but that doesn’t really mean much to say.
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I’m not saying it to justify it, I’m saying that not having loading screens doesn’t make No Man’s Sky a better game. I think Star Citizen is a better comparison to Star Field in terms of style- and is much more empty.
I’m not saying it to justify it, I’m saying that not having loading screens doesn’t make No Man’s Sky a better game.
It makes it better in terms of loading screens.
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Landing on the boring planets wasn’t my problem with the boring game.
The ground combat was terrible. The space flight was terrible. The space combat was terrible. And it was wedged into every activity for no reason other than lazy design to pad things.
And then there was the UI…
You can’t “feel small” when the game makes you a fiddly murder hobo in the tutorial.
There may in fact be a few games where empty spaces and a sense of vastness actually contribute to the atmosphere and make for an enjoyable game. But NOT in a game that’s divided by fucking loading screens with not a single “vista” to look out at.
I love that steam reviews can make companies take notice and is harder to shove away compared to other types of reviews with how it’s always there on the store page.
Hot take: Alan Wake 2 would have a lot of explaining to do if EPIC had a review system. My disappointment with that game was immeasurable and my weekend was ruined.
Hmm, I haven’t played it. I avoid everything epic store stuff (even though I would have gotten it for free, since I’m childhood friends with one of the devs). So I’m curious, what’s the problem? I’ve heard like three people say that it’s their game of the year already, so I’m curious what’s the issue for you?
I’d love to hear why, personally. Wasn’t a huge fan of Alan Wake 1, so the huge outcry for the sequel has been a bit odd for me, and would like to hear the other side of the coin.
It was a heart warming situation when I saw Blizzard’s game get mixed reviews. They didn’t release games anywhere else until now and getting a reality check was a much needed thing for them.
Cool, so I’ll wait to pick this game up until it’s $10 on a steam sale in 5 years, and play the community’s modded version.
I’m not sure the game is popular enough to get quite the modding support of the community like previous Bethesda games.
I disagree purely on the point that what Starfield is, more than anything else, an amazing platform to make a mod on. Not a great game per se, but the setting and overall theme leave a lot of room for Bethesda to cash in on the work of others as is tradition.
Luckily only tried it once on gamepass. For sure has some interesting parts to it (I did like the ship designer) but it hit me on the second location I explored - this is pretty much a Skyrim reskin. The are randomised dungeons everywhere for no goddamn reason whatsoever, my goddamn spaceship can only fit like 5 suits… alright. Been there, done that, I’m out.
Looking for a re-release in 5 yrs with all the add-ons and mods, maybe I will get it then.
Why get it then and support this bs? We got this trash because people kept buying Skyrim and circlejerking it