It’s a free market. Just don’t buy it
The game isn’t for you.
They continue to do very little updates and charge full price because people keep buying it.
They sell like crazy. There was a chart that showed Madden selling more per year than most Nintendo games.
Let me share a secret with you: Madden (Year) is the same game as Madden (Year-1).
Wait, if I rename my Madden1.exe to Madden23.exe will I get the latest game?
PS3 NCAA 14 blows next gen Madden out of the water. It’s not even close.
NFL 2K5 is the GOAT NFL game.
Typically yeah but this year is actually the first time PC is getting the next gen version ps5/xs have had since 21
Sport games should be sold as game as service rather than yearly releases.
For like 20 years y’all have been buying the game, year after year, even if it’s not worth it.
Football video games were such a big part of my childhood in the 80s and 90s, but football video games died the day NFL2K died.
Madden is worth whatever people are willing to pay for it.
I’m reliably informed by people who really hate Overwatch that thinking like this makes you a chump for capitalism who is ruining the industry.
Capitalism works. There are markets who will pay for these and that’s why they are made. That’s what capitalism is.
If not for capitalism, these games wouldn’t even exist.
Now, the issue I think you’re worried about is that people begrudgingly pay for the game when they don’t really want to. Or pay more than they want to for it.
That’s not capitalism, that’s FOMO.
People make a ton of shit everyday that I don’t buy. But obviously someone is out there paying for this shit, or it wouldn’t be being made.
What do I care, or what do you care about it enough to even address?
If people don’t buy it, it either gets cheaper or it’s not made at all. So just don’t buy it. I haven’t bought a sports game in 20 years because of this. But they keep making them and people keep complaining about them.
Complain about yourselves, it’s not capitalism, it’s the consumers.
Uh, I thought I was being pretty clear that I wasn’t the crazed anticapitalist, but I guess Poe’s Law.
I’d say that’s its because there’s only really 1 country that’s going to buy it in large numbers but the reality is it’s the standard ea tax. Stop buying it every year or stop complaining.
No game should be 70$ if you ask me
Tears of the Kingdom was $70, and I honestly feel like it was worth it because it’s quite an entertaining and enthralling experience.
“Pro football video game v. 34” is probably not in the same caliber though.
TofK could be the best game ever made (and I don’t think it’s too far fetched given how good it is) and I still wouldn’t justify anything bigger than 50€, 60€ being generous.
New releases used to be £40 when I was a kid (twenty years ago), given inflation, £70 sounds not too bad.
That $40 included plastic packaging and a disc both of which largely don’t exist anymore.
Never was a significant cost. So complaining, you are never going to get you 50c of plastic to burn down the planet to spite publishers.
40? I remember when they were 20. Hell, I remember when you could get slightly older titles for 10. I used to go to Egghead and buy slightly older games with my allowance.
No you don’t. You are just imagining. At no point ever was $20 typical for a new game.
It absolutely was in the 1980s.
Edit: Here. Even cheaper than I claimed.
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more importantly they sell way more units now. It takes virtually no more effort or cost for gaming companies to sell 20 million units vs 1 million.
If they’re selling 20 million more units than they used to, then $70 clearly is not too much and outs this post as nothing more than a moan.
I dunno. Baldurs Gate 3 has a truly unbelievable amount of content in it. $70 for it is almost unfair when you consider how far $70 gets you in almost any other hobby.
Someone told me something similar about Tears of the Kingdom and my answer is the same: BG3 could be the greatest game ever made with content from here to eternity, but 70$ is still too much for a game. Specially considering who ends up benefitting the most from the sales.
That makes zero sense. Explain why BG3 is not worth $70. Give me real data showing that. How much should it cost considering how many people worked on it and how much was spent developing it?
It takes 75 - 100 hours to beat the game, and that’s just one play through and that one play through can take even longer depending on play style. This is the kind of game people can get several hundred or thousands of hours out of. Show me any other hobby where you can spend $70 one time and get hundreds of hours of enjoyment.
Hell, even if you sped through the game as fast as possible and spent 50 hours (made up number, not sure what a speedy play through takes), that’s still a LOT of time for the money spent. Take an uber out to a movie with friends, then go to a restaurant, then uber back home and you’ll have bought at least two copies of BG3, yet you got a few hours of entertainment.
There are next to no other forms of entertainment that give give you that many hours for your money.
Not my problem really.
Madden is so dumb its literally the same game with one feature taken out and one feature reintroduced every year
If people buy it anyway at the full price, then the game publisher will correctly deduce that it indeed worth at least that much money for enough people (otherwise those people would not part ways with that much money to get it) to get that game as soon as it comes out.
In Economics, perfect pricing (which is not yet possible but, damn, they’re really trying hard) from the point of view of a seller (i.e. for maximum profits) is when they get exactly as much money from each individual as that person is willing to pay for it, so the “ideal” world for them would be individually-tailored prices going as high as it could possibly go for each person whilst still managing to sell to that person.
As they can’t as of yet sell at different prices to each and every individual, they’ve gone as far as they can (regional pricing, different prices in different stores with different audiences and, maybe more importantly, time-from-publishing pricing) and then push prices up and up slowly whilst checking if in total the price increase has yielded more money or not (they have no issue with loosing customers due to higher prices if in total they still make more money at the price point than at a lower price point).
IMHO, in the face of this, the easist and best reaction for somebody who wants the game but does not think it’s worth $70, is to wait until the price falls down to how much they’re willing to pay for it (even better, let it fall some more and buy a couple more games with the savings). In fact if enough people do it the price will fall much faster as the publisher’s sales data analysis will signal to them that they’ve put the game at too high a price point and they’ll lower it trying to pick up the “money left on the table” from those who are interested but not at that price point before those people lose interest.
Jokes on them, my limit is wildly low compared to this. Most sports games are worth 20 bucks max at this point, the main content is just reskinned gameplay with updated stats and an unnecessary twist on controls. Its DLC.
I loved sports games growing up, but they are absolutely terrible now. Over priced, full of cash grabs and needlessly complex. I just want to hit x to pass. I don’t want a fucking story line, I just want to play the game.
God look at those crusty ass grass textures, def not $70 material
Anytime I consider buying a Madden game, I watch a YouTube video of competitive play for the latest version. It always reveals how garbage the football sim part is. It’s all audibles and hot route spam and exploiting the useless AI in the same ways over and over again.
I’ll never buy a Madden game while all that crap is in there. They should make it so that spamming audibles and hot routes causes players to blow assignments and false start all the time, but the average “competitive” Madden player would probably die from nonstop crying and pants-soiling if EA did anything like that.
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I don’t know what audibles are, but I’ve become increasingly interested in action-strategy type games that find ways to directly punish players that have high Actions Per Minute, encouraging people to take fewer, more deliberate movements. Kinda like combo rhythm in Arkham, rather than mashing X to attack.
Same for FIFA. Or EAFC.