• pathos
    link
    fedilink
    English
    4618 days ago

    … now do it with Morrowind. I dare you. I double dare you!

  • @iAmTheTot@sh.itjust.works
    link
    fedilink
    English
    37
    edit-2
    18 days ago

    Looks amazing, definitely gonna pick this up.

    Edited to add further thoughts

    Having a deluxe edition of a remaster feels bad, though I don’t completely begrudge them. It was still a lot of work, time, and effort to do this.

    I kinda love releases like this with no build up. I know that this was leaked but I mean compared to six years of announcement to release, I much prefer this kind of shadow drop.

  • @samus12345@lemm.ee
    link
    fedilink
    English
    12
    edit-2
    18 days ago

    I was never a huge fan of the base game (after Morrowind, the far more generic fantasy setting was underwhelming and I absolutely hated the Oblivion parts), but I loved the Shivering Isles expansion. Tempted to get it for that alone. The fugly character models needed to be redone BADLY, too.

    • @Quetzalcutlass@lemmy.world
      link
      fedilink
      English
      818 days ago

      Shivering Isles rivals Morrowind in my mind. It has a strange and unique setting and most of the content is incredibly well-written, which contrasts sharply with the standard medieval setting of baseline Oblivion (mandatory reminder that Cyrodiil was supposed to be a rainforest, but the devs retconned it to make development easier).

      The other expansion, Knights of the Nine, was just a bunch of fetch quests to unlock an armor set and was disappointing in comparison to even the base game (though at least the final boss fight was cool). It also put behavioral tracking on the DLC’s rewards that would disable them if your character gained infamy, forcing you to repeat a bunch of boring travel quests to fix them whenever this happened. There’s a reason KotN never comes up in discussions about the game.

      • @samus12345@lemm.ee
        link
        fedilink
        English
        4
        edit-2
        17 days ago

        Shivering Isles rivals Morrowind in my mind.

        Same. It’s easily my favorite Elder Scrolls expansion, period.

        mandatory reminder that Cyrodiil was supposed to be a rainforest

        I never knew that. Shame the devs for this didn’t go for it, but I suppose fans would be up in arms about it.

        EDIT: Apparently they actually DID add some rainforest-y looking locations!

  • dindonmasker
    link
    fedilink
    English
    8
    edit-2
    18 days ago

    I’m definitely trying the unreal engine VR injector the second the game is done downloading to see if that works!

      • dindonmasker
        link
        fedilink
        English
        418 days ago

        I’ve seen people get pretty good results but i don’t think i had the right settings so i wasn’t able to make it run. I have a 3090 wich is pretty much the minimum for that XD i also tried to run the game in 8K just to see how it would look with no luck. I ended up playing at 4K medium settings for now. I’ll definitely try again tomorrow with someone’s UEVR injector profile.

  • @Sarmyth@lemmy.world
    link
    fedilink
    English
    718 days ago

    It plays well on the steam deck day 1 as well, if that matters to anyone here. I played the first 2 hours on my deck from work with no issues.

    Shaders took like 10 minutes but the rest of the load times were all fine.

      • @gamer@lemm.ee
        link
        fedilink
        English
        117 days ago

        I loaded it up on my Deck last night for a few minutes using the default settings (low preset) and was getting what seemed like a stable 30 fps running around in Skingrad. Other people have reported sub-20 FPS when in the open world on the Deck, so it’s probably not the best choice unless they patch it

      • @Sarmyth@lemmy.world
        link
        fedilink
        English
        117 days ago

        I was getting a stable 30fps on mid settings. Having played at home at much higher resolution, I see you lose a lot, but its still very playable.

  • @TommySoda@lemmy.world
    link
    fedilink
    English
    518 days ago

    I straight up got emotional during the trailer and announcement stream. Oblivion was the first RPG of this kind that I ever played and was one of my favorite games in middle school. Hopefully it’s a stable release because I wanna play that shit as soon as I get home from work.

  • FlashMobOfOne
    link
    fedilink
    English
    518 days ago

    Stoked to try this game, but I’m waiting a few months for a patch to the graphics issues.

  • Dr. Moose
    link
    fedilink
    English
    518 days ago

    Got the weekend booked for this. Excited just roam around and see how things have changed. Seems like it runs flawlessly on Linux too!

  • @Tattorack@lemmy.world
    link
    fedilink
    English
    417 days ago

    Can’t play the game. Just like Nightengale before it, it seems like Intel Arc cards still have issues supporting DX12 on Linux.

    Game won’t launch because it complains DX12 is unsupported.

      • @Tattorack@lemmy.world
        link
        fedilink
        English
        217 days ago

        Likewise, but I seem to be having major issues with Unreal Engine games in general. UE5 games tend to complain about lack of DX12, and UE4 games run very poorly.

        Meanwhile I’m getting pretty good performance on Cyberpunk 2077 with nearly all the settings maxed out.

  • Jo Miran
    link
    fedilink
    English
    4
    edit-2
    18 days ago

    Even though I have been gaming since Pong (my first game console), I have never played any Elder Scrolls games. This trailer’s voice over is new to me, and it is so strange and nostalgic to hear Patrick Stewart’s young and vibrant voice on the trailer for a game released this morning.

      • @Quetzalcutlass@lemmy.world
        link
        fedilink
        English
        218 days ago

        90% of Oblivion’s voice acting budget must have gone to paying for Patrick Stewart and Sean Bean to say a few dozen lines. It’s long been a meme that basically every other person in Cyrodill shares the same six or seven voice actors.