• misterdoctor
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        629 days ago

        Skyblivion is developed from a place of love, the official remaster is developed from a place of “money please”

    • @apfelwoiSchoppen@lemmy.world
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      429 days ago

      Gosh I hope but Bethesda’s Radiant AI in Oblivion made for some real weird and unique NPC interactions. It gave that game its charm, IMO. Skyrims is different and just porting the game to Skyrim’s Creation Engine might lose some of that weird charm.

    • SSTF
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      429 days ago

      I’m over here supporting Tamriel Rebuilt myself.

    • @Essence_of_Meh@lemmy.world
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      2629 days ago

      If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.

      They’ve been aware of Skyblivion for years and there’s no indication they’re interested in killing it.

      • @Carmakazi@lemmy.world
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        2229 days ago

        That goodwill can change in an instant, especially if they are releasing a competing product, and especially if the legal team gets in the loop rather than the development staff.

        • @Essence_of_Meh@lemmy.world
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          729 days ago

          Can it change? Sure. There’s just no reason to expect that based on Bethesda’s approach to modding until now. I’d rather base my expectations on their past actions rather than assume the worst just in case.

        • @TommySalami@lemmy.world
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          429 days ago

          skyblivion is great marketing, and it’s free to let them keep going for now. Keep people excited about a new oblivion, and then kill the only other option besides yourself. I actually think it’s more likely than not that there is a last minute reversal.

        • @Essence_of_Meh@lemmy.world
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          529 days ago

          Exactly, which is why I don’t expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.

          • VindictiveJudge
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            229 days ago

            Also, Skyblivion will, at worst, only cut into their PC sales. The official remake will be the only option available on consoles due to the nature of the mod.

      • @lath@lemmy.world
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        -129 days ago

        Maybe they aren’t, but what about the company that is doing the remake? They might argue it will hamper their ability to meet estimated sales and overall profit.

        • @Essence_of_Meh@lemmy.world
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          329 days ago

          At the end of the day Virtuos are just a contractor - Bethesda are the ones with final say in the matter. Despite all their flaws they never really showed to be hostile towards these kind of projects (or at least I haven’t seen them act that way) so there’s no reason to automatically expect the worst. That’s just my opinion though.

          • @radix@lemmy.world
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            329 days ago

            For all their faults, Bethesda may be the most mod-friendly AAA studio out there right now.

            I can vaguely recall a single instance where they shut someone down, and that was over re-used audio assets from an older game. That was almost certainly about contractual licensing obligations to voice actors.

            • @Essence_of_Meh@lemmy.world
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              229 days ago

              Did they even shut them down back then? I might be thinking about a different situation but I remember one of the other remake mods (was it New Vegas on Fallout 4 engine?) where they simply told the team they can’t use the original audio. The cancellation of that mod happened months later and didn’t even have anything to with that issue, I believe.

              Either way, this kind of scenario is something I skipped over in my initial question since banning reuse of assets in different engines is a legal thing. I mostly meant them blocking/killing projects for no “serious” reason.

              Still, it was a good idea to mention these kind of issues as well.

              • @radix@lemmy.world
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                229 days ago

                Yeah, I don’t remember all the details myself, so you’re probably right. I was basically trying to support your thesis that Bethesda getting nasty over mods would be something entirely new and out of character. The only example someone could even try to point to had a bunch of other (better) explanations than “mod bad, Bethesda mad.”

                • @Essence_of_Meh@lemmy.world
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                  229 days ago

                  I actually thought about including this case in my original post but I have tendency to waffle way too much and in the end decided against it to keep things shorter. It is a useful example to mention so thanks for that.

    • @callouscomic@lemm.ee
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      629 days ago

      The way skyblivion has been implemented avoids all this. They have made it very clear they are not in any way using original assets or providing the game. They are mods that utilize both Skyrim and Oblivion game files and you must have both for it to work. It is modding those game files, not providing them.

  • @Kataelyna@lemmy.world
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    1529 days ago

    My computer’s specs are just under the minimum for new games released these days. It will probably be able to handle Skyblivion, but almost definitely not the remake. So that’s the one that has my attention

  • Barbecue Cowboy
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    129 days ago

    Hasn’t this Bethesda helmed Oblivion remake been in the rumors and ‘eventually’ stage since around 2021-2022? Feel like skyblivion team has had plenty of time to get used to it at this point, but has something changed recently to make the bethesda version more relevant?

  • Psychadelligoat
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    29 days ago

    I see they’re remaking the worst one first, good

    Yeah, that’s right, my hot take is that Oblivion fucking sucks ass and needs a remake, unlike TES 2, 3, and 5