• @the16bitgamer@lemmy.world
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    521 year ago

    For those wondering if this is under exaggerated, it’s not. Now my experience is on the Switch.

    This issues I saw in my time before I got refunded was as follow. Texture Flickering and Shadow Flickering (hard to see as a screen shot so this is the worse I saw)

    Textures that are still in 4:3 and not 16:9

    Random Texture floating when they shouldn’t be

    The lighting failing on the Bridges on the Naboo Map

    And the FMV’s being so compressed you can see the compression artifacting (and this is a game that ~34GB)

    • approxamatrix
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      211 year ago

      Lol that FMV looks like it came from a long lost GBA Video release of Star Wars

    • circuitfarmer
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      191 year ago

      And not to mention: the original versions actually run fine to this day. Pure money grab and they made the product(s) worse to do it.

    • @Tattorack@lemmy.world
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      121 year ago

      The original games are about 4 GB each. Together they should be around 8 GB.

      What the fuck is the rest of the size used for!?

        • @ripcord@lemmy.world
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          11 year ago

          1080p (docked). So you’d plan for 1080p.

          But you’re actually probably at least partly right. I’m sure they’ve done at least some upscaling and stored at a higher res which may actually take up more space.

    • @Katana314@lemmy.world
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      91 year ago

      Looking at the 34GB install, I’m guessing it’s some kind of massive emulation layer; it’s scary to say but I feel like we’ve just run out of game developers that can genuinely code against the machine itself to optimize install size and performance.

      When you look back on the meager specs of old consoles and what they got running there, it now feels more and more impressive.

    • @BoiLudens@lemmy.world
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      11 year ago

      Well I’m glad you laying it out for us, I’ve got a better idea what I’m dealing with. And it really does miff me on how unnecessarily wasteful the game is with storage

      • @the16bitgamer@lemmy.world
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        21 year ago

        Ditto, I sadly didn’t go online so no comment there. Well I mean I tried once and I couldn’t connect so I just jumped into instant action. But yeah the storage requirements are a bit unrealistic on Switch. I don’t think you can even play it on OG switch without a Micro SD Card.

  • @TheSpermWhale@lemmy.world
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    251 year ago

    Another game launch, another broken game. How hard is it to just release a game that works? This is a port as well - pretty much their entire job with this was fixing issues and optimisation

    • @beebarfbadger@lemmy.world
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      51 year ago

      How hard is it to just release a game that works?

      Harder than delivering shit and cashing in just as much. The grab&run simply is more profitable than actually putting in the work - especially since there seem to be no palpable negative consequences.

    • @PrettyLights@lemmy.world
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      31 year ago

      I want to blame the company but from their point of view this business model works so I understand why it keeps happening.

      Steam refunds are great for situations like these but I doubt the average casual knows how easy it is. The other platforms are much stricter on refunds.

      There’s also the culture shift of gamers defending broken releases with “at least they fixed it!” Or “they released a roadmap for future fixes” that encourages early releases.

    • TheHarpyEagle
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      21 year ago

      A game with a working version on the same platform and distribution program, no less!

      • @Zahille7@lemmy.world
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        21 year ago

        I need Nightdive to do for Jedi Outcast/Jedi Academy what it did for System Shock.

        Like goddamn it would be amazing.

    • @WereCat@lemmy.world
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      11 year ago

      I was not aware this existed. Thanks for pointing it out! Added to wish list and waiting for sale :D

  • @Jackthelad@lemmy.world
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    -91 year ago

    I’ve been playing the campaigns and a bit of multiplayer on Battlefront 1 on PS5 and it’s been absolutely fine.

    I’m not sure where all these complaints are coming from. Is the PC version a lot worse?

    • LucasWaffyWaf
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      161 year ago

      From what I read on Steam: Three servers, 64 players max each. Embarrassingly miniscule for one of the best selling, best received Star Wars games of its time, if not of all time. You’d expect more than 192 people would buy your game on launch, especially something this big.

      • @Jackthelad@lemmy.world
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        -131 year ago

        That was as it launched. There are now a whole bunch of dedicated servers.

        People have got their knickers in a twist over nothing.

        • @AstralPath@lemmy.ca
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          61 year ago

          Dude, imagine you buy a brand new car for a 5 person family and then as you arrive to drive it off the lot you find out its only got the two front seats… Launches like this are completely unacceptable.

          • @Jackthelad@lemmy.world
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            -91 year ago

            Yes, because that’s exactly the same thing.

            It was literally a few hours later that they added the dedicated servers and people could play online.

            • @Gamoc@lemmy.world
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              31 year ago

              …but not before launch? The game launched and they weren’t there? So they released a game and there were only three servers available? Hours later they added a bunch of servers? AFTER LAUNCH? Is there another way I can phrase this so you realise how stupid it is that you’re defending it?

              • @Jackthelad@lemmy.world
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                -21 year ago

                Game has online problems for the first few hours after launch. This has never happened before in the history of video games. 🙄

                Wasn’t Helldivers 2 almost impossible to play for the first month? Yet there wasn’t much anger about that. This has a problem for a few hours and it’s the worst thing that has ever happened. 😂

                • @Gamoc@lemmy.world
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                  61 year ago

                  I recall there being plenty of talk about Helldivers servers. About a month’s worth. Meanwhile I haven’t seen a single person say this is the worst thing that’s ever happened or that it’s never happened before with other games, just that releasing a multiplayer game and only having three servers available is absurd. That and the apparently poor port at least on Switch detailed in another comment.

                  Believe it or not, shit happening before doesn’t change anything. Shit’s still shit. And we all already know the only actual obstacle to ensuring a smooth multiplayer launch (assuming a competently made game, of course) is paying for enough servers to handle the initial surge. They just prefer not to spend that money and present a poor experience to customers who buy the game at launch instead, because fuck them right.